| commit | ccdecc08f6ca7b06cc61ef1d16fbab274bd08e7c | [log] [tgz] |
|---|---|---|
| author | James Price <jrprice@google.com> | Thu Aug 07 18:09:47 2025 -0700 |
| committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Aug 07 18:09:47 2025 -0700 |
| tree | 7ba65b20442324624dd30c9158fcd207a81fd122 | |
| parent | d02677db3dd08088441e12cc8bb277adb60d5bd9 [diff] |
[ir] Reject arrayed multisampled textures This are not valid in WGSL and not currently used in any Tint flow. Change-Id: I671bf71fea27e952308e08d042d82c35c24d25f0 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/256574 Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.