| // Copyright 2017 The NXT Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "backend/d3d12/SwapChainD3D12.h" |
| |
| #include "backend/d3d12/D3D12Backend.h" |
| #include "backend/d3d12/TextureD3D12.h" |
| |
| #include <nxt/nxt_wsi.h> |
| |
| namespace backend { |
| namespace d3d12 { |
| |
| SwapChain::SwapChain(SwapChainBuilder* builder) |
| : SwapChainBase(builder) { |
| const auto& im = GetImplementation(); |
| nxtWSIContextD3D12 wsiContext = {}; |
| wsiContext.device = reinterpret_cast<nxtDevice>(GetDevice()); |
| im.Init(im.userData, &wsiContext); |
| } |
| |
| SwapChain::~SwapChain() { |
| } |
| |
| TextureBase* SwapChain::GetNextTextureImpl(TextureBuilder* builder) { |
| const auto& im = GetImplementation(); |
| nxtSwapChainNextTexture next = {}; |
| nxtSwapChainError error = im.GetNextTexture(im.userData, &next); |
| if (error) { |
| GetDevice()->HandleError(error); |
| return nullptr; |
| } |
| |
| ID3D12Resource* nativeTexture = reinterpret_cast<ID3D12Resource*>(next.texture); |
| return new Texture(builder, nativeTexture); |
| } |
| |
| } |
| } |
| |