commit | 1662e97f324ef120cf097ba38d63a69cad83593c | [log] [tgz] |
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author | Jiawei Shao <jiawei.shao@intel.com> | Mon Aug 10 00:48:58 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Mon Aug 10 00:48:58 2020 +0000 |
tree | f2a5d8b5fb8cc8f162be9c3857c8113071f5f3f5 | |
parent | 101a5829d50f9509d514a13d49946a99c8f1c469 [diff] |
Add tests for lazily initializing indirect buffers This patch adds the end2end tests on the buffer lazy-initialization on indirect buffers. In the last patch we have already supported buffer lazy initialization on all the buffers used in a render pass and compute pass, so in this patch we just need to add tests to ensure buffer lazy initializations run as we expect on indirect buffers. This patch also enables all the tests with write-only storage textures on Metal, Vulkan and OpenGL with SPVC parser as these tests only fail on D3D12 backends. BUG=dawn:414 TEST=dawn_end2end_tests Change-Id: If40b0129d6766e854cf1efdaea539a740a86ae66 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/26340 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.