blob: 234af9979d7c1d61c211d38b84b2836cc200eced [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void -> %b2 {
%b2 = block {
%v0:ptr<function, vec2<f32>, read_write> = var
%v1:ptr<function, vec2<f32>, read_write> = var
%7:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%8:f32 = load %7
%9:vec2<f32> = construct %8, -580.0150146484375f
store %v0, %9
%10:vec2<f32> = load %v0
%11:vec2<f32> = ceil %10
%12:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%13:f32 = load %12
%14:f32 = negation %13
%15:vec2<f32> = construct %14
%16:vec2<f32> = clamp %11, %15, vec2<f32>(100.0f)
store %v1, %16
%17:f32 = load_vector_element %v1, 1u
%18:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%19:f32 = load %18
%20:f32 = negation %19
%21:bool = eq %17, %20
if %21 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
%22:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%23:i32 = load %22
%24:f32 = convert %23
%25:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%26:i32 = load %25
%27:f32 = convert %26
%28:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%29:i32 = load %28
%30:f32 = convert %29
%31:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%32:i32 = load %31
%33:f32 = convert %32
%34:vec4<f32> = construct %24, %27, %30, %33
store %x_GLF_color, %34
exit_if # if_1
}
%b4 = block { # false
%35:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%36:i32 = load %35
%37:f32 = convert %36
%38:vec4<f32> = construct %37
store %x_GLF_color, %38
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b5 {
%b5 = block {
%40:void = call %main_1
%41:vec4<f32> = load %x_GLF_color
%42:main_out = construct %41
ret %42
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************