| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0) |
| } |
| |
| S = struct @align(4) { |
| data:i32 @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %func_struct_S_i11_i1_ = func(%s:ptr<function, S, read_write>, %x:ptr<function, i32, read_write>):void -> %b2 { |
| %b2 = block { |
| %6:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %x_103:i32 = load %6 |
| %8:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %x_105:i32 = load %8 |
| %10:bool = eq %x_103, %x_105 |
| if %10 [t: %b3] { # if_1 |
| %b3 = block { # true |
| ret |
| } |
| } |
| %x_109:i32 = load %x |
| %12:ptr<function, i32, read_write> = access %s, 0u |
| store %12, %x_109 |
| ret |
| } |
| } |
| %main_1 = func():void -> %b4 { |
| %b4 = block { |
| %i:ptr<function, i32, read_write> = var |
| %arr:ptr<function, array<S, 10>, read_write> = var |
| %index:ptr<function, i32, read_write> = var |
| %param:ptr<function, S, read_write> = var |
| %param_1:ptr<function, i32, read_write> = var |
| %param_2:ptr<function, S, read_write> = var |
| %param_3:ptr<function, i32, read_write> = var |
| store %i, 0i |
| loop [b: %b5, c: %b6] { # loop_1 |
| %b5 = block { # body |
| %x_43:i32 = load %i |
| %22:bool = lt %x_43, 10i |
| if %22 [t: %b7, f: %b8] { # if_2 |
| %b7 = block { # true |
| exit_if # if_2 |
| } |
| %b8 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %x_46:i32 = load %i |
| %24:ptr<function, i32, read_write> = access %arr, %x_46, 0u |
| store %24, 0i |
| continue %b6 |
| } |
| %b6 = block { # continuing |
| %x_48:i32 = load %i |
| %26:i32 = add %x_48, 1i |
| store %i, %26 |
| next_iteration %b5 |
| } |
| } |
| %27:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %x_51:i32 = load %27 |
| %29:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %x_53:i32 = load %29 |
| %31:bool = eq %x_51, %x_53 |
| if %31 [t: %b9, f: %b10] { # if_3 |
| %b9 = block { # true |
| %x_58:i32 = load %index |
| %33:ptr<function, S, read_write> = access %arr, %x_58 |
| %x_60:S = load %33 |
| store %param, %x_60 |
| %x_61:i32 = load %index |
| store %param_1, %x_61 |
| %36:void = call %func_struct_S_i11_i1_, %param, %param_1 |
| %x_63:S = load %param |
| %38:ptr<function, S, read_write> = access %arr, %x_58 |
| store %38, %x_63 |
| exit_if # if_3 |
| } |
| %b10 = block { # false |
| %39:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %x_66:i32 = load %39 |
| %41:ptr<function, S, read_write> = access %arr, %x_66 |
| %x_68:S = load %41 |
| store %param_2, %x_68 |
| %43:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %x_70:i32 = load %43 |
| store %param_3, %x_70 |
| %45:void = call %func_struct_S_i11_i1_, %param_2, %param_3 |
| %x_72:S = load %param_2 |
| %47:ptr<function, S, read_write> = access %arr, %x_66 |
| store %47, %x_72 |
| exit_if # if_3 |
| } |
| } |
| %48:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %x_75:i32 = load %48 |
| %50:ptr<function, i32, read_write> = access %arr, %x_75, 0u |
| %x_77:i32 = load %50 |
| %52:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %x_79:i32 = load %52 |
| %54:bool = eq %x_77, %x_79 |
| if %54 [t: %b11, f: %b12] { # if_4 |
| %b11 = block { # true |
| %55:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %x_85:i32 = load %55 |
| %57:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %x_88:i32 = load %57 |
| %59:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %x_91:i32 = load %59 |
| %61:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %x_94:i32 = load %61 |
| %63:f32 = convert %x_85 |
| %64:f32 = convert %x_88 |
| %65:f32 = convert %x_91 |
| %66:f32 = convert %x_94 |
| %67:vec4<f32> = construct %63, %64, %65, %66 |
| store %x_GLF_color, %67 |
| exit_if # if_4 |
| } |
| %b12 = block { # false |
| %68:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %x_98:i32 = load %68 |
| %x_99:f32 = convert %x_98 |
| %71:vec4<f32> = construct %x_99, %x_99, %x_99, %x_99 |
| store %x_GLF_color, %71 |
| exit_if # if_4 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b13 { |
| %b13 = block { |
| %73:void = call %main_1 |
| %74:vec4<f32> = load %x_GLF_color |
| %75:main_out = construct %74 |
| ret %75 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |