| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) { |
| resolution:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_20:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %collision_vf2_vf4_ = func(%pos:ptr<function, vec2<f32>, read_write>, %quad:ptr<function, vec4<f32>, read_write>):bool -> %b2 { |
| %b2 = block { |
| %7:f32 = load_vector_element %pos, 0u |
| %8:f32 = load_vector_element %quad, 0u |
| %9:bool = lt %7, %8 |
| if %9 [t: %b3] { # if_1 |
| %b3 = block { # true |
| ret false |
| } |
| } |
| %10:f32 = load_vector_element %pos, 1u |
| %11:f32 = load_vector_element %quad, 1u |
| %12:bool = lt %10, %11 |
| if %12 [t: %b4] { # if_2 |
| %b4 = block { # true |
| ret false |
| } |
| } |
| %13:f32 = load_vector_element %pos, 0u |
| %14:f32 = load_vector_element %quad, 0u |
| %15:f32 = load_vector_element %quad, 2u |
| %16:f32 = add %14, %15 |
| %17:bool = gt %13, %16 |
| if %17 [t: %b5] { # if_3 |
| %b5 = block { # true |
| ret false |
| } |
| } |
| %18:f32 = load_vector_element %pos, 1u |
| %19:f32 = load_vector_element %quad, 1u |
| %20:f32 = load_vector_element %quad, 3u |
| %21:f32 = add %19, %20 |
| %22:bool = gt %18, %21 |
| if %22 [t: %b6] { # if_4 |
| %b6 = block { # true |
| ret false |
| } |
| } |
| ret true |
| } |
| } |
| %match_vf2_ = func(%pos_1:ptr<function, vec2<f32>, read_write>):vec4<f32> -> %b7 { |
| %b7 = block { |
| %res:ptr<function, vec4<f32>, read_write> = var |
| %x_144:ptr<function, f32, read_write> = var |
| %x_145:ptr<function, f32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %param:ptr<function, vec2<f32>, read_write> = var |
| %param_1:ptr<function, vec4<f32>, read_write> = var |
| %indexable:ptr<function, array<vec4<f32>, 8>, read_write> = var |
| %indexable_1:ptr<function, array<vec4<f32>, 8>, read_write> = var |
| %indexable_2:ptr<function, array<vec4<f32>, 8>, read_write> = var |
| %indexable_3:ptr<function, array<vec4<f32>, 16>, read_write> = var |
| %35:f32 = load_vector_element %gl_FragCoord, 0u |
| %36:bool = lt %35, 0.0f |
| if %36 [t: %b8, f: %b9] { # if_5 |
| %b8 = block { # true |
| store %x_144, -1.0f |
| exit_if # if_5 |
| } |
| %b9 = block { # false |
| %37:f32 = load_vector_element %gl_FragCoord, 0u |
| %38:bool = gte %37, 0.0f |
| if %38 [t: %b10, f: %b11] { # if_6 |
| %b10 = block { # true |
| %39:f32 = load_vector_element %gl_FragCoord, 0u |
| %40:bool = gte %39, 0.0f |
| %41:f32 = select 1.0f, 0.5f, %40 |
| store %x_145, %41 |
| exit_if # if_6 |
| } |
| %b11 = block { # false |
| store %x_145, 1.0f |
| exit_if # if_6 |
| } |
| } |
| %42:f32 = load %x_145 |
| %43:f32 = min %42, 0.5f |
| store %x_144, %43 |
| exit_if # if_5 |
| } |
| } |
| %44:f32 = load %x_144 |
| %45:f32 = clamp 0.5f, 0.5f, %44 |
| %46:vec4<f32> = construct %45, 0.5f, 1.0f, 1.0f |
| store %res, %46 |
| store %i, 0i |
| loop [b: %b12, c: %b13] { # loop_1 |
| %b12 = block { # body |
| %47:i32 = load %i |
| %48:bool = lt %47, 8i |
| if %48 [t: %b14, f: %b15] { # if_7 |
| %b14 = block { # true |
| exit_if # if_7 |
| } |
| %b15 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %x_174:i32 = load %i |
| %50:vec2<f32> = load %pos_1 |
| store %param, %50 |
| store %indexable, array<vec4<f32>, 8>(vec4<f32>(4.0f, 4.0f, 20.0f, 4.0f), vec4<f32>(4.0f, 4.0f, 4.0f, 20.0f), vec4<f32>(4.0f, 20.0f, 20.0f, 4.0f), vec4<f32>(20.0f, 4.0f, 4.0f, 8.0f), vec4<f32>(8.0f, 6.0f, 4.0f, 2.0f), vec4<f32>(2.0f, 12.0f, 2.0f, 4.0f), vec4<f32>(16.0f, 2.0f, 4.0f, 4.0f), vec4<f32>(12.0f, 22.0f, 4.0f, 4.0f)) |
| %51:ptr<function, vec4<f32>, read_write> = access %indexable, %x_174 |
| %52:vec4<f32> = load %51 |
| store %param_1, %52 |
| %x_178:bool = call %collision_vf2_vf4_, %param, %param_1 |
| if %x_178 [t: %b16] { # if_8 |
| %b16 = block { # true |
| %x_181:i32 = load %i |
| store %indexable_1, array<vec4<f32>, 8>(vec4<f32>(4.0f, 4.0f, 20.0f, 4.0f), vec4<f32>(4.0f, 4.0f, 4.0f, 20.0f), vec4<f32>(4.0f, 20.0f, 20.0f, 4.0f), vec4<f32>(20.0f, 4.0f, 4.0f, 8.0f), vec4<f32>(8.0f, 6.0f, 4.0f, 2.0f), vec4<f32>(2.0f, 12.0f, 2.0f, 4.0f), vec4<f32>(16.0f, 2.0f, 4.0f, 4.0f), vec4<f32>(12.0f, 22.0f, 4.0f, 4.0f)) |
| %55:ptr<function, vec4<f32>, read_write> = access %indexable_1, %x_181 |
| %x_183:f32 = load_vector_element %55, 0u |
| %x_185:i32 = load %i |
| store %indexable_2, array<vec4<f32>, 8>(vec4<f32>(4.0f, 4.0f, 20.0f, 4.0f), vec4<f32>(4.0f, 4.0f, 4.0f, 20.0f), vec4<f32>(4.0f, 20.0f, 20.0f, 4.0f), vec4<f32>(20.0f, 4.0f, 4.0f, 8.0f), vec4<f32>(8.0f, 6.0f, 4.0f, 2.0f), vec4<f32>(2.0f, 12.0f, 2.0f, 4.0f), vec4<f32>(16.0f, 2.0f, 4.0f, 4.0f), vec4<f32>(12.0f, 22.0f, 4.0f, 4.0f)) |
| %58:ptr<function, vec4<f32>, read_write> = access %indexable_2, %x_185 |
| %x_187:f32 = load_vector_element %58, 1u |
| %x_190:i32 = load %i |
| store %indexable_3, array<vec4<f32>, 16>(vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.5f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.5f, 0.0f, 1.0f), vec4<f32>(0.5f, 0.5f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.0f, 0.5f, 1.0f), vec4<f32>(0.5f, 0.0f, 0.5f, 1.0f), vec4<f32>(0.0f, 0.5f, 0.5f, 1.0f), vec4<f32>(0.5f, 0.5f, 0.5f, 1.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 1.0f), vec4<f32>(1.0f, 1.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 1.0f), vec4<f32>(1.0f, 0.0f, 1.0f, 1.0f), vec4<f32>(0.0f, 1.0f, 1.0f, 1.0f), vec4<f32>(1.0f)) |
| %61:i32 = convert %x_183 |
| %62:i32 = convert %x_187 |
| %63:i32 = mul %61, %62 |
| %64:i32 = mul %x_190, 9i |
| %65:i32 = add %63, %64 |
| %66:i32 = add %65, 11i |
| %67:i32 = mod %66, 16i |
| %68:ptr<function, vec4<f32>, read_write> = access %indexable_3, %67 |
| %69:vec4<f32> = load %68 |
| store %res, %69 |
| exit_if # if_8 |
| } |
| } |
| continue %b13 |
| } |
| %b13 = block { # continuing |
| %70:i32 = load %i |
| %71:i32 = add %70, 1i |
| store %i, %71 |
| next_iteration %b12 |
| } |
| } |
| %x_199:vec4<f32> = load %res |
| ret %x_199 |
| } |
| } |
| %main_1 = func():void -> %b17 { |
| %b17 = block { |
| %lin:ptr<function, vec2<f32>, read_write> = var |
| %param_2:ptr<function, vec2<f32>, read_write> = var |
| %76:vec4<f32> = load %gl_FragCoord |
| %77:vec2<f32> = swizzle %76, xy |
| %78:ptr<uniform, vec2<f32>, read> = access %x_20, 0u |
| %79:vec2<f32> = load %78 |
| %80:vec2<f32> = div %77, %79 |
| store %lin, %80 |
| %81:vec2<f32> = load %lin |
| %82:vec2<f32> = mul %81, 32.0f |
| %83:vec2<f32> = floor %82 |
| store %lin, %83 |
| %84:vec2<f32> = load %lin |
| store %param_2, %84 |
| %x_107:vec4<f32> = call %match_vf2_, %param_2 |
| store %x_GLF_color, %x_107 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b18 { |
| %b18 = block { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %88:void = call %main_1 |
| %89:vec4<f32> = load %x_GLF_color |
| %90:main_out = construct %89 |
| ret %90 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |