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// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "PersistentPipelineStateGL.h"
#include "OpenGLBackend.h"
namespace backend {
namespace opengl {
void PersistentPipelineState::SetDefaultState() {
CallGLStencilFunc();
}
void PersistentPipelineState::SetStencilFuncsAndMask(GLenum stencilBackCompareFunction, GLenum stencilFrontCompareFunction, uint32_t stencilReadMask) {
if (this->stencilBackCompareFunction == stencilBackCompareFunction &&
this->stencilFrontCompareFunction == stencilFrontCompareFunction &&
this->stencilReadMask == stencilReadMask) {
return;
}
this->stencilBackCompareFunction = stencilBackCompareFunction;
this->stencilFrontCompareFunction = stencilFrontCompareFunction;
this->stencilReadMask = stencilReadMask;
CallGLStencilFunc();
}
void PersistentPipelineState::SetStencilReference(uint32_t stencilReference) {
if (this->stencilReference == stencilReference) {
return;
}
this->stencilReference = stencilReference;
CallGLStencilFunc();
}
void PersistentPipelineState::CallGLStencilFunc() {
glStencilFuncSeparate(GL_BACK,
stencilBackCompareFunction,
stencilReference,
stencilReadMask);
glStencilFuncSeparate(GL_FRONT,
stencilFrontCompareFunction,
stencilReference,
stencilReadMask);
}
}
}