Force-Enable use_dxc for ImmediateDataF16Tests on D3D12 ImmediateDataF16Tests needs ShaderF16, which on D3D12 requires DXC (FXC does not support it). The test passed use_dxc as the second argument of D3D12Backend, which is the forceDisabledWorkarounds list, so DXC was force-disabled, ShaderF16 was dropped from the device, and the test silently skipped on D3D12 via its DAWN_TEST_UNSUPPORTED_IF guard. Move use_dxc to the first argument (forceEnabledWorkarounds) so the test runs on D3D12 with DXC and actually exercises the f16 immediate path. Bug: 366291600 Change-Id: Ib06faa6c15eed9cf13db71e3345434a78dd0ef96 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/329795 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Shaobo Yan <shaoboyan@microsoft.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.