commit | cd4e6c156c81cb85c2de6257e71df7288666fcfc | [log] [tgz] |
---|---|---|
author | Le Hoang Quyen <lehoangquyen@chromium.org> | Fri Mar 21 13:24:27 2025 -0700 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Mar 21 13:24:27 2025 -0700 |
tree | 15f15b9b93ff2ca91fdfa1e7259ea0da8eb71116 | |
parent | c6b725dfb5b06e63ab091eab2c43d902c9c88e41 [diff] |
D3D11: Add 16 bits Unorm formats' support to B2T shaders. Bug: 348653642 Change-Id: I8b5d5a96b983f64c4b79ba14696735a0ac67efd7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/232114 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.