commit | cd9dc36d2e4ed8b52558fbcf0555b3216934bb23 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Wed Jan 13 20:29:08 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed Jan 13 20:29:08 2021 +0000 |
tree | 470885a3af056f0031bf1ac8de043ccf98842739 | |
parent | 4607aa4c7541574f567404bb2affb09b4a448daa [diff] |
[wgsl]: s/texture_sampled_/texture_ These texture types were renamed in October 2020: https://github.com/gpuweb/gpuweb/pull/1180 Tint has supported both forms since November 2020: https://dawn-review.googlesource.com/c/tint/+/31380 Finally migrate to the new form so we can drop support for the old. Bug: tint:286 Change-Id: Id19b79be28152b3de163f9cce75eefff1ae31d76 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37702 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.