|author||Ben Clayton <firstname.lastname@example.org>||Wed Jan 13 20:29:08 2021 +0000|
|committer||Commit Bot service account <email@example.com>||Wed Jan 13 20:29:08 2021 +0000|
[wgsl]: s/texture_sampled_/texture_ These texture types were renamed in October 2020: https://github.com/gpuweb/gpuweb/pull/1180 Tint has supported both forms since November 2020: https://dawn-review.googlesource.com/c/tint/+/31380 Finally migrate to the new form so we can drop support for the old. Bug: tint:286 Change-Id: Id19b79be28152b3de163f9cce75eefff1ae31d76 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37702 Commit-Queue: Ben Clayton <firstname.lastname@example.org> Reviewed-by: dan sinclair <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.