blob: 64f9887a4c3e2bdc327a2c273b238a44bb995524 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
#define TINT_ISOLATE_UB(VOLATILE_NAME) \
volatile bool VOLATILE_NAME = true; \
if (VOLATILE_NAME)
struct tint_private_vars_struct {
bool tint_discarded;
};
int f(int x, thread tint_private_vars_struct* const tint_private_vars) {
if ((x == 10)) {
(*(tint_private_vars)).tint_discarded = true;
}
return x;
}
struct tint_symbol_2 {
int3 x [[user(locn1)]] [[flat]];
};
struct tint_symbol_3 {
int value [[color(2)]];
};
int tint_symbol_inner(int3 x, thread tint_private_vars_struct* const tint_private_vars) {
int y = x[0];
TINT_ISOLATE_UB(tint_volatile_true) while(true) {
int const r = f(y, tint_private_vars);
if ((r == 0)) {
break;
}
}
return y;
}
fragment tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) {
thread tint_private_vars_struct tint_private_vars = {};
tint_private_vars.tint_discarded = false;
int const inner_result = tint_symbol_inner(tint_symbol_1.x, &(tint_private_vars));
tint_symbol_3 wrapper_result = {};
wrapper_result.value = inner_result;
if (tint_private_vars.tint_discarded) {
discard_fragment();
}
return wrapper_result;
}