| static bool tint_discarded = false; |
| |
| static float fClipDistance3 = 0.0f; |
| static float fClipDistance4 = 0.0f; |
| cbuffer cbuffer_x_29 : register(b0) { |
| uint4 x_29[1]; |
| }; |
| cbuffer cbuffer_x_49 : register(b1) { |
| uint4 x_49[3]; |
| }; |
| cbuffer cbuffer_x_137 : register(b2) { |
| uint4 x_137[1]; |
| }; |
| static float4 glFragColor = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| float3 viewDirectionW = float3(0.0f, 0.0f, 0.0f); |
| float4 baseColor = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float3 diffuseColor = float3(0.0f, 0.0f, 0.0f); |
| float alpha = 0.0f; |
| float3 normalW = float3(0.0f, 0.0f, 0.0f); |
| float2 uvOffset = float2(0.0f, 0.0f); |
| float3 baseAmbientColor = float3(0.0f, 0.0f, 0.0f); |
| float glossiness = 0.0f; |
| float3 diffuseBase = float3(0.0f, 0.0f, 0.0f); |
| float shadow = 0.0f; |
| float4 refractionColor = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float4 reflectionColor = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float3 emissiveColor = float3(0.0f, 0.0f, 0.0f); |
| float3 finalDiffuse = float3(0.0f, 0.0f, 0.0f); |
| float3 finalSpecular = float3(0.0f, 0.0f, 0.0f); |
| float4 color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| float x_9 = fClipDistance3; |
| if ((x_9 > 0.0f)) { |
| tint_discarded = true; |
| } |
| float x_17 = fClipDistance4; |
| if ((x_17 > 0.0f)) { |
| tint_discarded = true; |
| } |
| float4 x_34 = asfloat(x_29[0]); |
| float3 x_38 = (0.0f).xxx; |
| viewDirectionW = normalize((float3(x_34.x, x_34.y, x_34.z) - x_38)); |
| baseColor = (1.0f).xxxx; |
| float4 x_52 = asfloat(x_49[0]); |
| diffuseColor = float3(x_52.x, x_52.y, x_52.z); |
| float x_60 = asfloat(x_49[0].w); |
| alpha = x_60; |
| float3 x_62 = (0.0f).xxx; |
| float3 x_64 = (0.0f).xxx; |
| uvOffset = (0.0f).xx; |
| float4 x_74 = (0.0f).xxxx; |
| float4 x_76 = baseColor; |
| float3 x_78 = (float3(x_76.x, x_76.y, x_76.z) * float3(x_74.x, x_74.y, x_74.z)); |
| float4 x_79 = baseColor; |
| baseColor = float4(x_78.x, x_78.y, x_78.z, x_79.w); |
| baseAmbientColor = (1.0f).xxx; |
| glossiness = 0.0f; |
| diffuseBase = (0.0f).xxx; |
| shadow = 1.0f; |
| refractionColor = float4(0.0f, 0.0f, 0.0f, 1.0f); |
| reflectionColor = float4(0.0f, 0.0f, 0.0f, 1.0f); |
| float3 x_94 = asfloat(x_49[2].xyz); |
| emissiveColor = x_94; |
| float3 x_96 = diffuseBase; |
| float3 x_97 = diffuseColor; |
| float3 x_99 = emissiveColor; |
| float3 x_103 = asfloat(x_49[1].xyz); |
| float4 x_108 = baseColor; |
| finalDiffuse = (clamp((((x_96 * x_97) + x_99) + x_103), (0.0f).xxx, (1.0f).xxx) * float3(x_108.x, x_108.y, x_108.z)); |
| finalSpecular = (0.0f).xxx; |
| float3 x_113 = finalDiffuse; |
| float3 x_114 = baseAmbientColor; |
| float3 x_116 = finalSpecular; |
| float4 x_118 = reflectionColor; |
| float4 x_121 = refractionColor; |
| float3 x_123 = ((((x_113 * x_114) + x_116) + float3(x_118.x, x_118.y, x_118.z)) + float3(x_121.x, x_121.y, x_121.z)); |
| float x_124 = alpha; |
| color = float4(x_123.x, x_123.y, x_123.z, x_124); |
| float4 x_129 = color; |
| float3 x_132 = max(float3(x_129.x, x_129.y, x_129.z), (0.0f).xxx); |
| float4 x_133 = color; |
| color = float4(x_132.x, x_132.y, x_132.z, x_133.w); |
| float x_140 = asfloat(x_137[0].x); |
| float x_142 = color.w; |
| color.w = (x_142 * x_140); |
| float4 x_147 = color; |
| glFragColor = x_147; |
| return; |
| } |
| |
| struct main_out { |
| float4 glFragColor_1; |
| }; |
| struct tint_symbol_1 { |
| float fClipDistance3_param : TEXCOORD2; |
| float fClipDistance4_param : TEXCOORD3; |
| }; |
| struct tint_symbol_2 { |
| float4 glFragColor_1 : SV_Target0; |
| }; |
| |
| main_out main_inner(float fClipDistance3_param, float fClipDistance4_param) { |
| fClipDistance3 = fClipDistance3_param; |
| fClipDistance4 = fClipDistance4_param; |
| main_1(); |
| main_out tint_symbol_3 = {glFragColor}; |
| return tint_symbol_3; |
| } |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| main_out inner_result = main_inner(tint_symbol.fClipDistance3_param, tint_symbol.fClipDistance4_param); |
| tint_symbol_2 wrapper_result = (tint_symbol_2)0; |
| wrapper_result.glFragColor_1 = inner_result.glFragColor_1; |
| if (tint_discarded) { |
| discard; |
| } |
| return wrapper_result; |
| } |