| struct main_out { |
| float4 glFragColor_1; |
| }; |
| |
| struct main_outputs { |
| float4 main_out_glFragColor_1 : SV_Target0; |
| }; |
| |
| struct main_inputs { |
| float fClipDistance3_param : TEXCOORD2; |
| float fClipDistance4_param : TEXCOORD3; |
| }; |
| |
| |
| static float fClipDistance3 = 0.0f; |
| static float fClipDistance4 = 0.0f; |
| cbuffer cbuffer_x_29 : register(b0) { |
| uint4 x_29[1]; |
| }; |
| cbuffer cbuffer_x_49 : register(b1) { |
| uint4 x_49[3]; |
| }; |
| cbuffer cbuffer_x_137 : register(b2) { |
| uint4 x_137[1]; |
| }; |
| static float4 glFragColor = (0.0f).xxxx; |
| static bool continue_execution = true; |
| void main_1() { |
| float3 viewDirectionW = (0.0f).xxx; |
| float4 baseColor = (0.0f).xxxx; |
| float3 diffuseColor = (0.0f).xxx; |
| float alpha = 0.0f; |
| float3 normalW = (0.0f).xxx; |
| float2 uvOffset = (0.0f).xx; |
| float3 baseAmbientColor = (0.0f).xxx; |
| float glossiness = 0.0f; |
| float3 diffuseBase = (0.0f).xxx; |
| float shadow = 0.0f; |
| float4 refractionColor = (0.0f).xxxx; |
| float4 reflectionColor = (0.0f).xxxx; |
| float3 emissiveColor = (0.0f).xxx; |
| float3 finalDiffuse = (0.0f).xxx; |
| float3 finalSpecular = (0.0f).xxx; |
| float4 color = (0.0f).xxxx; |
| float x_9 = fClipDistance3; |
| if ((x_9 > 0.0f)) { |
| continue_execution = false; |
| } |
| float x_17 = fClipDistance4; |
| if ((x_17 > 0.0f)) { |
| continue_execution = false; |
| } |
| float4 x_34 = asfloat(x_29[0u]); |
| float3 x_38 = (0.0f).xxx; |
| viewDirectionW = normalize((float3(x_34[0u], x_34[1u], x_34[2u]) - x_38)); |
| baseColor = (1.0f).xxxx; |
| float4 x_52 = asfloat(x_49[0u]); |
| diffuseColor = float3(x_52[0u], x_52[1u], x_52[2u]); |
| float x_60 = asfloat(x_49[0u].w); |
| alpha = x_60; |
| float3 x_62 = (0.0f).xxx; |
| float3 x_64 = (0.0f).xxx; |
| uvOffset = (0.0f).xx; |
| float4 x_74 = (0.0f).xxxx; |
| float4 x_76 = baseColor; |
| float3 v = float3(x_76[0u], x_76[1u], x_76[2u]); |
| float3 x_78 = (v * float3(x_74[0u], x_74[1u], x_74[2u])); |
| float4 x_79 = baseColor; |
| baseColor = float4(x_78[0u], x_78[1u], x_78[2u], x_79[3u]); |
| baseAmbientColor = (1.0f).xxx; |
| glossiness = 0.0f; |
| diffuseBase = (0.0f).xxx; |
| shadow = 1.0f; |
| refractionColor = float4(0.0f, 0.0f, 0.0f, 1.0f); |
| reflectionColor = float4(0.0f, 0.0f, 0.0f, 1.0f); |
| float3 x_94 = asfloat(x_49[2u].xyz); |
| emissiveColor = x_94; |
| float3 x_96 = diffuseBase; |
| float3 x_97 = diffuseColor; |
| float3 x_99 = emissiveColor; |
| float3 x_103 = asfloat(x_49[1u].xyz); |
| float4 x_108 = baseColor; |
| float3 v_1 = clamp((((x_96 * x_97) + x_99) + x_103), (0.0f).xxx, (1.0f).xxx); |
| finalDiffuse = (v_1 * float3(x_108[0u], x_108[1u], x_108[2u])); |
| finalSpecular = (0.0f).xxx; |
| float3 x_113 = finalDiffuse; |
| float3 x_114 = baseAmbientColor; |
| float3 x_116 = finalSpecular; |
| float4 x_118 = reflectionColor; |
| float4 x_121 = refractionColor; |
| float3 v_2 = (((x_113 * x_114) + x_116) + float3(x_118[0u], x_118[1u], x_118[2u])); |
| float3 x_123 = (v_2 + float3(x_121[0u], x_121[1u], x_121[2u])); |
| float x_124 = alpha; |
| color = float4(x_123[0u], x_123[1u], x_123[2u], x_124); |
| float4 x_129 = color; |
| float3 x_132 = max(float3(x_129[0u], x_129[1u], x_129[2u]), (0.0f).xxx); |
| float4 x_133 = color; |
| color = float4(x_132[0u], x_132[1u], x_132[2u], x_133[3u]); |
| float x_140 = asfloat(x_137[0u].x); |
| float x_142 = color.w; |
| color[3u] = (x_142 * x_140); |
| float4 x_147 = color; |
| glFragColor = x_147; |
| } |
| |
| main_out main_inner(float fClipDistance3_param, float fClipDistance4_param) { |
| fClipDistance3 = fClipDistance3_param; |
| fClipDistance4 = fClipDistance4_param; |
| main_1(); |
| main_out v_3 = {glFragColor}; |
| return v_3; |
| } |
| |
| main_outputs main(main_inputs inputs) { |
| main_out v_4 = main_inner(inputs.fClipDistance3_param, inputs.fClipDistance4_param); |
| main_outputs v_5 = {v_4.glFragColor_1}; |
| if (!(continue_execution)) { |
| discard; |
| } |
| main_outputs v_6 = v_5; |
| return v_6; |
| } |
| |