| #include <metal_stdlib> |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct vs_main_outputs { |
| float4 tint_symbol [[position]]; |
| }; |
| |
| float4 vs_main_inner(uint in_vertex_index) { |
| return tint_array<float4, 3>{float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f)}[in_vertex_index]; |
| } |
| |
| vertex vs_main_outputs vs_main(uint in_vertex_index [[vertex_id]]) { |
| vs_main_outputs tint_wrapper_result = {}; |
| tint_wrapper_result.tint_symbol = vs_main_inner(in_vertex_index); |
| return tint_wrapper_result; |
| } |