| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct Input_tint_packed_vec3 { |
| /* 0x0000 */ packed_int3 position; |
| /* 0x000c */ tint_array<int8_t, 4> tint_pad; |
| }; |
| |
| struct Input { |
| int3 position; |
| }; |
| |
| void tint_symbol_inner(uint3 id, const device Input_tint_packed_vec3* const tint_symbol_1) { |
| int3 const pos = as_type<int3>((as_type<uint3>(int3((*(tint_symbol_1)).position)) - as_type<uint3>(int3(0)))); |
| } |
| |
| kernel void tint_symbol(const device Input_tint_packed_vec3* tint_symbol_2 [[buffer(0)]], uint3 id [[thread_position_in_grid]]) { |
| tint_symbol_inner(id, tint_symbol_2); |
| return; |
| } |
| |