#version 310 es | |
layout(binding = 0, std430) buffer tint_symbol_block_ssbo { | |
uint inner[2]; | |
} tint_symbol; | |
void tint_symbol_1() { | |
if (false) { | |
tint_symbol.inner[0] = 1u; | |
} | |
if (false) { | |
tint_symbol.inner[1] = 1u; | |
} | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol_1(); | |
return; | |
} |