| #include <metal_stdlib> |
| |
| using namespace metal; |
| void main_1(texture2d<uint, access::sample> tint_symbol_1, texture2d<uint, access::write> tint_symbol_2) { |
| uint4 srcValue = 0u; |
| srcValue = tint_symbol_1.read(uint2(int2(0)), 0); |
| srcValue[0] = (srcValue[0] + 1u); |
| uint4 const x_27 = srcValue; |
| tint_symbol_2.write(x_27, uint2(int2(0))); |
| return; |
| } |
| |
| kernel void tint_symbol(texture2d<uint, access::sample> tint_symbol_3 [[texture(0)]], texture2d<uint, access::write> tint_symbol_4 [[texture(1)]]) { |
| main_1(tint_symbol_3, tint_symbol_4); |
| return; |
| } |
| |