RWByteAddressBuffer prevent_dce : register(u0); | |
Texture2D<float4> arg_0 : register(t0, space1); | |
SamplerState arg_1 : register(s1, space1); | |
float4 textureSampleBias_a161cf() { | |
float4 res = arg_0.SampleBias(arg_1, (1.0f).xx, 1.0f, (int(1)).xx); | |
return res; | |
} | |
void fragment_main() { | |
prevent_dce.Store4(0u, asuint(textureSampleBias_a161cf())); | |
} | |