blob: afaa1a6311714763208059085735f3eb601b56d7 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_b286b4(texture2d_array<uint, access::read_write> tint_symbol) {
tint_symbol.write(uint4(1u), uint2(int2(1)), 1); tint_symbol.fence();
}
fragment void fragment_main(texture2d_array<uint, access::read_write> tint_symbol_1 [[texture(0)]]) {
textureStore_b286b4(tint_symbol_1);
return;
}
kernel void compute_main(texture2d_array<uint, access::read_write> tint_symbol_2 [[texture(0)]]) {
textureStore_b286b4(tint_symbol_2);
return;
}