blob: 4f4dc6e25bf2df77ad01e9ef4c4db36849346e92 [file] [log] [blame]
struct VertexOutput {
float4 pos;
int prevent_dce;
};
struct vertex_main_outputs {
nointerpolation int VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
int dot4I8Packed_881e62() {
uint arg_0 = 1u;
uint arg_1 = 1u;
uint v = arg_0;
uint v_1 = arg_1;
uint4 v_2 = uint4(24u, 16u, 8u, 0u);
int4 v_3 = asint((uint4((v).xxxx) << v_2));
int4 v_4 = (v_3 >> uint4((24u).xxxx));
uint4 v_5 = uint4(24u, 16u, 8u, 0u);
int4 v_6 = asint((uint4((v_1).xxxx) << v_5));
int res = dot(v_4, (v_6 >> uint4((24u).xxxx)));
return res;
}
void fragment_main() {
prevent_dce.Store(0u, asuint(dot4I8Packed_881e62()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store(0u, asuint(dot4I8Packed_881e62()));
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = dot4I8Packed_881e62();
VertexOutput v_7 = tint_symbol;
return v_7;
}
vertex_main_outputs vertex_main() {
VertexOutput v_8 = vertex_main_inner();
VertexOutput v_9 = v_8;
VertexOutput v_10 = v_8;
vertex_main_outputs v_11 = {v_10.prevent_dce, v_9.pos};
return v_11;
}