struct modf_result_vec3_f32 { | |
float3 fract; | |
float3 whole; | |
}; | |
struct VertexOutput { | |
float4 pos; | |
}; | |
struct vertex_main_outputs { | |
float4 VertexOutput_pos : SV_Position; | |
}; | |
void modf_5ea256() { | |
float3 arg_0 = (-1.5f).xxx; | |
float3 v = (0.0f).xxx; | |
float3 v_1 = modf(arg_0, v); | |
modf_result_vec3_f32 res = {v_1, v}; | |
} | |
void fragment_main() { | |
modf_5ea256(); | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
modf_5ea256(); | |
} | |
VertexOutput vertex_main_inner() { | |
VertexOutput tint_symbol = (VertexOutput)0; | |
tint_symbol.pos = (0.0f).xxxx; | |
modf_5ea256(); | |
VertexOutput v_2 = tint_symbol; | |
return v_2; | |
} | |
vertex_main_outputs vertex_main() { | |
VertexOutput v_3 = vertex_main_inner(); | |
vertex_main_outputs v_4 = {v_3.pos}; | |
return v_4; | |
} | |