blob: fd99e3c62022dcb350c12bc091fd36805e34a92b [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;
@group(1) @binding(1) var arg_1 : texture_2d_array<f32>;
@group(1) @binding(2) var arg_2 : sampler;
fn textureGather_ea8eb4() -> vec4<f32> {
const arg_0 = 1u;
var arg_3 = vec2<f32>(1.0f);
var arg_4 = 1u;
var res : vec4<f32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureGather_ea8eb4();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureGather_ea8eb4();
}
struct VertexOutput {
@builtin(position)
pos : vec4<f32>,
@location(0) @interpolate(flat)
prevent_dce : vec4<f32>,
}
@vertex
fn vertex_main() -> VertexOutput {
var out : VertexOutput;
out.pos = vec4<f32>();
out.prevent_dce = textureGather_ea8eb4();
return out;
}