blob: f4305c4ad35e9755073e80718468f2510e2daecf [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_805dae(texture2d<float, access::write> tint_symbol) {
int2 arg_1 = int2(1);
float4 arg_2 = float4(1.0f);
tint_symbol.write(arg_2, uint2(arg_1));
}
fragment void fragment_main(texture2d<float, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_805dae(tint_symbol_1);
return;
}
kernel void compute_main(texture2d<float, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_805dae(tint_symbol_2);
return;
}