#include <metal_stdlib> | |
using namespace metal; | |
struct In { | |
float4 pos; | |
}; | |
void g(float a, float b) { | |
} | |
struct tint_symbol_1 { | |
float4 fbf [[color(2)]]; | |
}; | |
void f_inner(In in, float4 fbf) { | |
g(in.pos[0], fbf[1]); | |
} | |
fragment void f(float4 pos [[position]], tint_symbol_1 tint_symbol [[stage_in]]) { | |
In const tint_symbol_2 = {.pos=pos}; | |
f_inner(tint_symbol_2, tint_symbol.fbf); | |
return; | |
} | |