struct SB_RW { | |
arg_0 : array<f32>, | |
} | |
@group(0) @binding(0) var<storage, read_write> sb_rw : SB_RW; | |
fn arrayLength_cdd123() { | |
var res : u32 = arrayLength(&(sb_rw.arg_0)); | |
} | |
@vertex | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
arrayLength_cdd123(); | |
return vec4<f32>(); | |
} | |
@fragment | |
fn fragment_main() { | |
arrayLength_cdd123(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
arrayLength_cdd123(); | |
} |