| struct strided_arr { |
| @size(16) |
| el : f32, |
| } |
| |
| type Arr = array<strided_arr, 2u>; |
| |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_5 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| let x_23 : f32 = x_5.x_GLF_uniform_float_values[1].el; |
| if ((inverseSqrt(x_23) < -1.0)) { |
| let x_30 : f32 = x_5.x_GLF_uniform_float_values[0].el; |
| x_GLF_color = vec4<f32>(x_30, x_30, x_30, x_30); |
| } else { |
| let x_33 : f32 = x_5.x_GLF_uniform_float_values[1].el; |
| let x_35 : f32 = x_5.x_GLF_uniform_float_values[0].el; |
| let x_37 : f32 = x_5.x_GLF_uniform_float_values[0].el; |
| let x_39 : f32 = x_5.x_GLF_uniform_float_values[1].el; |
| x_GLF_color = vec4<f32>(x_33, x_35, x_37, x_39); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |