Roll ANGLE from 2b6e1f017676 to b1b19492e609 (13 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/2b6e1f017676..b1b19492e609

2026-03-07 lexa.knyazev@gmail.com Capture/Replay: Fix replay with extensions disabled
2026-03-07 cclao@google.com Vulkan: clearWithDraw instead of VkCmdClearAttachment for tileMemory
2026-03-07 a.annestrand@samsung.com OpenCL: Add best-uniform-fit to selectWorkGroupSize
2026-03-07 g.tammana@samsung.com OpenCL: Enable support for cl_khr_subgroups (pt.2)
2026-03-06 senorblanco@chromium.org D3D11: fix overflow in line loop and triangle fan
2026-03-06 cclao@google.com Reland "Use arm_control_flow_integrity = "none" for AOSP autoroller"
2026-03-06 cclao@google.com Vulkan: Enable supportsTileMemoryHeap
2026-03-06 abdolrashidi@google.com Vulkan: Cast size calculations to reduce overflow
2026-03-06 yuxinhu@google.com IR Validation: validation all registers are declared in scope
2026-03-06 m.maiya@samsung.com Update ComputeGenericHash(...)
2026-03-06 m.maiya@samsung.com Reland "Update xxhash to version 0.8.3"
2026-03-06 ynovikov@chromium.org Revert "Use arm_control_flow_integrity = "none" for AOSP autoroller"
2026-03-06 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 5cc4d385bebe to d80bbff184b3 (723 revisions)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,dsinclair@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: dsinclair@google.com
Change-Id: Iab91a448dfbd60a43ef0b080fbc90038eeba212d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/295875
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2 files changed
tree: 30086b57aa57bc416eea9b11c2880c2013fe731e
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
  21. .gitmodules
  22. .gn
  23. .style.yapf
  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. test_spec_presubmit_support.py
  45. unsafe_buffers_paths.txt
  46. WATCHLISTS
  47. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.