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// Copyright 2018 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_VULKAN_SWAPCHAINVK_H_
#define SRC_DAWN_NATIVE_VULKAN_SWAPCHAINVK_H_
#include <vector>
#include "dawn/common/vulkan_platform.h"
#include "dawn/native/IntegerTypes.h"
#include "dawn/native/SwapChain.h"
#include "dawn/native/vulkan/UniqueVkHandle.h"
namespace dawn::native::vulkan {
class Device;
class SwapChainTexture;
class Texture;
class PhysicalDevice;
struct VulkanSurfaceInfo;
class SwapChain : public SwapChainBase {
public:
static ResultOrError<Ref<SwapChain>> Create(Device* device,
Surface* surface,
SwapChainBase* previousSwapChain,
const SurfaceConfiguration* config);
~SwapChain() override;
private:
using SwapChainBase::SwapChainBase;
MaybeError Initialize(SwapChainBase* previousSwapChain);
struct Config {
// Information that's passed to vulkan swapchain creation.
VkPresentModeKHR presentMode;
VkExtent2D extent;
VkImageUsageFlags usage;
VkFormat format;
VkColorSpaceKHR colorSpace;
uint32_t targetImageCount;
VkSurfaceTransformFlagBitsKHR transform;
VkCompositeAlphaFlagBitsKHR alphaMode;
// Redundant information but as WebGPU enums to create the wgpu::Texture that
// encapsulates the native swapchain texture.
wgpu::TextureUsage wgpuUsage;
wgpu::TextureFormat wgpuFormat;
// Information about the blit workarounds we need to do (if any)
bool needsBlit = false;
};
ResultOrError<Config> ChooseConfig(const VulkanSurfaceInfo& surfaceInfo) const;
ResultOrError<SwapChainTextureInfo> GetCurrentTextureInternal(bool isReentrant = false);
// SwapChainBase implementation
MaybeError PresentImpl() override;
ResultOrError<SwapChainTextureInfo> GetCurrentTextureImpl() override;
void DetachFromSurfaceImpl() override;
Config mConfig;
VkSurfaceKHR mVkSurface = VK_NULL_HANDLE;
VkSwapchainKHR mSwapChain = VK_NULL_HANDLE;
struct PerImage {
VkImage image;
// Used for the rendering -> present dependency, we need one semaphore per image because a
// present may technically not be started when we signal the semaphore for the next frame.
UniqueVkHandle<VkSemaphore> renderingDoneSemaphore;
// Used for the last time acquired -> CPU wait for frame pacing.
UniqueVkHandle<VkFence> lastAcquireDoneFence;
};
std::vector<PerImage> mImages;
uint32_t mLastImageIndex = 0;
Ref<Texture> mBlitTexture;
Ref<Texture> mTexture;
};
ResultOrError<VkSurfaceKHR> CreateVulkanSurface(InstanceBase* instance,
const PhysicalDevice* physicalDevice,
const Surface* surface);
} // namespace dawn::native::vulkan
#endif // SRC_DAWN_NATIVE_VULKAN_SWAPCHAINVK_H_