commit | ce207a7782c4ac883ed464b884ca19967b90b9de | [log] [tgz] |
---|---|---|
author | Peter McNeeley <petermcneeley@google.com> | Fri Oct 18 16:30:18 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Oct 18 16:30:18 2024 +0000 |
tree | d08d2db1f590c12f398af7a43c24980ce9c2cd06 | |
parent | 48c2e27d08f55a01bb30bf907491bd0fb4e5e162 [diff] |
[tint][hlsl] Polyfill texture sample bias clamping This is for the hlsl AST backend only. Bug:371033198 Change-Id: Ibaa3a0618fcdbf803935f222a100016b904aaa69 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/211394 Commit-Queue: Peter McNeeley <petermcneeley@google.com> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.