commit | ce4276ca7a1dee533a509fb0d02052376d9427a1 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Tue Oct 03 21:29:02 2023 +0000 |
committer | Ben Clayton <bclayton@google.com> | Tue Oct 03 21:29:02 2023 +0000 |
tree | 393f372686d4ab4b8e080e7df2e1a927dbe89324 | |
parent | d49daa8c516b71d55ec0cc2268ddc62007717bac [diff] |
[tint] Skip newly failing GLSL tests A recent glslang roll is now causing a number of tests to fail, due to stricter validation Change-Id: I421aa1d5130b93e2689dbf90ca4e55c895a14ceb Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/154542 Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Stephen White <senorblanco@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: James Price <jrprice@google.com> Auto-Submit: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.