SKIP: FAILED | |
#version 310 es | |
struct S { | |
bool field0; | |
uint field1; | |
int field2; | |
float field3; | |
}; | |
void main_1() { | |
S x_11 = S(false, 0u, 0, 0.0f); | |
} | |
void main() { | |
main_1(); | |
} | |
error: Error parsing GLSL shader: | |
ERROR: 0:7: 'float' : type requires declaration of default precision qualifier | |
ERROR: 0:7: '' : compilation terminated | |
ERROR: 2 compilation errors. No code generated. | |
tint executable returned error: exit status 1 |