Roll third_party/webgpu-cts/ ae15a5983..873305ab6 (16 commits)

Regenerated:
 - expectations.txt
 - compat-expectations.txt
 - ts_sources.txt
 - test_list.txt
 - resource_files.txt
 - webtest .html files


https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/ae15a5983298..873305ab6a2e
 - 873305 val: Add depthSlice tests to render_pass_descriptor:color_attachments (#3238)
 - 5da6d1 Compat: Refactor tests that use sample_index for compat
 - 39452b Compat: Test that depthBiasClamp must be 0
 - 74db6a Test @interpolate(..., centroid) (#3250)
 - 1cc4ab Remove grunt-ts (#3249)
 - f64bdd wgsl: Improve vector and matrix OOB propegation (#3240)
 - 7fc4a3 Consistently clean up VideoFrame objects (#3244)
 - 61e30b Val: bindable resource type compatibility between pipeline layout and shader (#3239)
 - 37d62d address comments
 - d44607 Test builtin(front_facing)
 - 01704c tiny fix
 - b7c176 Compat: Check unsupported storage texture formats
 - 0973e6 Compat: make atomicCOmpareExchangeWeak tests handle limits
 - dc4dbe wgsl: Add discussion about how OOB-ness is inherited (#3234)
 - 70426a Test fragment @builtin(sample_index)
 - 67c178 Fix scaling issue in canvas image rendering test (#3236)

Created with './tools/run cts roll'

Change-Id: I81b23093c93acc4bc9e7f0546916b89cd43c33d6
Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-win10-x86-rel,linux-dawn-rel,mac-arm64-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/168920
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
8 files changed
tree: a2fdd43735b5f43d73091080f72e5ed533bc49c2
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. Doxyfile
  33. go.mod
  34. go.sum
  35. go_presubmit_support.py
  36. LICENSE
  37. OWNERS
  38. PRESUBMIT.py
  39. README.chromium
  40. README.md
  41. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.