commit | ced6366d3481588f884263fac197f20320a01307 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Fri Dec 13 10:48:26 2024 -0800 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Dec 13 10:48:26 2024 -0800 |
tree | 790537aff2359124026cbde9fded3a8eb1e6d616 | |
parent | 2312bfa66cd1437612fd16a98620c51ff6224345 [diff] |
[gl] Rename interstage variables in the backend This will slightly simplify the process of moving symbol renaming completely into the backend, as Dawn will no longer have to pass in a map of requested renames. These symbols are not visible from the API side, so there is no reason to have Dawn set the names. Bug: 380043958 Change-Id: Icb3484fc463e90272ce1abbf110c410bc69f2682 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/218618 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.