#include <metal_stdlib> | |
using namespace metal; | |
float3x3 tint_workgroupUniformLoad(threadgroup float3x3* const p) { | |
threadgroup_barrier(mem_flags::mem_threadgroup); | |
float3x3 const result = *(p); | |
threadgroup_barrier(mem_flags::mem_threadgroup); | |
return result; | |
} | |
float3x3 foo(threadgroup float3x3* const tint_symbol) { | |
return tint_workgroupUniformLoad(tint_symbol); | |
} | |