| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct tint_packed_vec3_f32_array_element { |
| /* 0x0000 */ packed_float3 elements; |
| /* 0x000c */ tint_array<int8_t, 4> tint_pad; |
| }; |
| |
| struct S_tint_packed_vec3 { |
| /* 0x0000 */ tint_array<tint_packed_vec3_f32_array_element, 4> tint_symbol; |
| /* 0x0040 */ packed_float3 vector; |
| /* 0x004c */ tint_array<int8_t, 4> tint_pad_1; |
| }; |
| |
| float4x3 tint_unpack_vec3_in_composite(tint_array<tint_packed_vec3_f32_array_element, 4> in) { |
| float4x3 result = float4x3(0.0f); |
| for(uint i = 0u; (i < 4u); i = (i + 1u)) { |
| __asm__(""); |
| result[i] = float3(in[i].elements); |
| } |
| return result; |
| } |
| |
| struct S { |
| float4x3 tint_symbol; |
| float3 vector; |
| }; |
| |
| fragment void tint_symbol_1(const constant S_tint_packed_vec3* tint_symbol_2 [[buffer(0)]]) { |
| float4 const x = (float3((*(tint_symbol_2)).vector) * tint_unpack_vec3_in_composite((*(tint_symbol_2)).tint_symbol)); |
| return; |
| } |
| |