blob: e3ed262b564a7376718f7c0a33959e21ab7bfd8a [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
template<typename T, size_t N>
struct tint_array {
const constant T& operator[](size_t i) const constant { return elements[i]; }
device T& operator[](size_t i) device { return elements[i]; }
const device T& operator[](size_t i) const device { return elements[i]; }
thread T& operator[](size_t i) thread { return elements[i]; }
const thread T& operator[](size_t i) const thread { return elements[i]; }
threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
T elements[N];
};
struct tint_packed_vec3_f32_array_element {
/* 0x0000 */ packed_float3 elements;
/* 0x000c */ tint_array<int8_t, 4> tint_pad;
};
struct S_tint_packed_vec3 {
/* 0x0000 */ tint_array<tint_packed_vec3_f32_array_element, 4> tint_symbol;
/* 0x0040 */ packed_float3 vector;
/* 0x004c */ tint_array<int8_t, 4> tint_pad_1;
};
float4x3 tint_unpack_vec3_in_composite(tint_array<tint_packed_vec3_f32_array_element, 4> in) {
float4x3 result = float4x3(0.0f);
for(uint i = 0u; (i < 4u); i = (i + 1u)) {
__asm__("");
result[i] = float3(in[i].elements);
}
return result;
}
struct S {
float4x3 tint_symbol;
float3 vector;
};
fragment void tint_symbol_1(const constant S_tint_packed_vec3* tint_symbol_2 [[buffer(0)]]) {
float4 const x = (float3((*(tint_symbol_2)).vector) * tint_unpack_vec3_in_composite((*(tint_symbol_2)).tint_symbol));
return;
}