blob: 347342e92d37f7b972033b7459e0a9fcfdf95338 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 4> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%i:ptr<function, i32, read_write> = var
%a:ptr<function, array<i32, 2>, read_write> = var
%6:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%7:i32 = load %6
store %i, %7
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%8:i32 = load %i
%9:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%10:i32 = load %9
%11:bool = lt %8, %10
if %11 [t: %b5, f: %b6] { # if_1
%b5 = block { # true
exit_if # if_1
}
%b6 = block { # false
exit_loop # loop_1
}
}
%12:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%13:i32 = load %12
%14:i32 = load %i
%15:vec2<i32> = construct %14
%16:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%17:i32 = load %16
%18:vec2<i32> = construct 3i, %17
%19:vec2<i32> = mod %15, %18
%20:i32 = access %19, 1u
%21:array<i32, 2> = construct %13, %20
store %a, %21
continue %b4
}
%b4 = block { # continuing
%22:i32 = load %i
%23:i32 = add %22, 1i
store %i, %23
next_iteration %b3
}
}
%24:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%25:i32 = load %24
%26:ptr<function, i32, read_write> = access %a, %25
%27:i32 = load %26
%28:f32 = convert %27
%29:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%30:i32 = load %29
%31:f32 = convert %30
%32:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%33:i32 = load %32
%34:f32 = convert %33
%35:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%36:i32 = load %35
%37:ptr<function, i32, read_write> = access %a, %36
%38:i32 = load %37
%39:f32 = convert %38
%40:vec4<f32> = construct %28, %31, %34, %39
store %x_GLF_color, %40
ret
}
}
%tint_symbol = @fragment func():main_out -> %b7 {
%b7 = block {
%42:void = call %main_1
%43:vec4<f32> = load %x_GLF_color
%44:main_out = construct %43
ret %44
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************