| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 4> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %i:ptr<function, i32, read_write> = var |
| %a:ptr<function, array<i32, 2>, read_write> = var |
| %6:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %7:i32 = load %6 |
| store %i, %7 |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %8:i32 = load %i |
| %9:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %10:i32 = load %9 |
| %11:bool = lt %8, %10 |
| if %11 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %12:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %13:i32 = load %12 |
| %14:i32 = load %i |
| %15:vec2<i32> = construct %14 |
| %16:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u |
| %17:i32 = load %16 |
| %18:vec2<i32> = construct 3i, %17 |
| %19:vec2<i32> = mod %15, %18 |
| %20:i32 = access %19, 1u |
| %21:array<i32, 2> = construct %13, %20 |
| store %a, %21 |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| %22:i32 = load %i |
| %23:i32 = add %22, 1i |
| store %i, %23 |
| next_iteration %b3 |
| } |
| } |
| %24:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %25:i32 = load %24 |
| %26:ptr<function, i32, read_write> = access %a, %25 |
| %27:i32 = load %26 |
| %28:f32 = convert %27 |
| %29:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %30:i32 = load %29 |
| %31:f32 = convert %30 |
| %32:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %33:i32 = load %32 |
| %34:f32 = convert %33 |
| %35:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %36:i32 = load %35 |
| %37:ptr<function, i32, read_write> = access %a, %36 |
| %38:i32 = load %37 |
| %39:f32 = convert %38 |
| %40:vec4<f32> = construct %28, %31, %34, %39 |
| store %x_GLF_color, %40 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b7 { |
| %b7 = block { |
| %42:void = call %main_1 |
| %43:vec4<f32> = load %x_GLF_color |
| %44:main_out = construct %43 |
| ret %44 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |