| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 5> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %a:ptr<function, i32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %indexable:ptr<function, array<i32, 9>, read_write> = var |
| %7:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %x_38:i32 = load %7 |
| store %a, %x_38 |
| %9:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u |
| %x_40:i32 = load %9 |
| store %i, %x_40 |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %x_45:i32 = load %i |
| %12:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_47:i32 = load %12 |
| %14:bool = lt %x_45, %x_47 |
| if %14 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %x_50:i32 = load %i |
| %16:ptr<uniform, i32, read> = access %x_6, 0u, 4i, 0u |
| %x_52:i32 = load %16 |
| store %indexable, array<i32, 9>(1i, 2i, 3i, 4i, 5i, 6i, 7i, 8i, 9i) |
| %18:i32 = mod %x_50, %x_52 |
| %19:ptr<function, i32, read_write> = access %indexable, %18 |
| %x_55:i32 = load %19 |
| %x_56:i32 = load %a |
| %22:i32 = add %x_56, %x_55 |
| store %a, %22 |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| %x_58:i32 = load %i |
| %24:i32 = add %x_58, 1i |
| store %i, %24 |
| next_iteration %b3 |
| } |
| } |
| %x_60:i32 = load %a |
| %26:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %x_62:i32 = load %26 |
| %28:bool = eq %x_60, %x_62 |
| if %28 [t: %b7, f: %b8] { # if_2 |
| %b7 = block { # true |
| %29:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %x_68:i32 = load %29 |
| %31:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u |
| %x_71:i32 = load %31 |
| %33:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u |
| %x_74:i32 = load %33 |
| %35:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u |
| %x_77:i32 = load %35 |
| %37:f32 = convert %x_68 |
| %38:f32 = convert %x_71 |
| %39:f32 = convert %x_74 |
| %40:f32 = convert %x_77 |
| %41:vec4<f32> = construct %37, %38, %39, %40 |
| store %x_GLF_color, %41 |
| exit_if # if_2 |
| } |
| %b8 = block { # false |
| %42:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u |
| %x_81:i32 = load %42 |
| %x_82:f32 = convert %x_81 |
| %45:vec4<f32> = construct %x_82, %x_82, %x_82, %x_82 |
| store %x_GLF_color, %45 |
| exit_if # if_2 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b9 { |
| %b9 = block { |
| %47:void = call %main_1 |
| %48:vec4<f32> = load %x_GLF_color |
| %49:main_out = construct %48 |
| ret %49 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |