| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 3> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_9:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %v1:ptr<function, vec4<f32>, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %a:ptr<function, i32, read_write> = var |
| %indexable:ptr<function, array<vec4<f32>, 2>, read_write> = var |
| %indexable_1:ptr<function, array<vec4<f32>, 2>, read_write> = var |
| %10:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %11:f32 = load %10 |
| %12:vec4<f32> = construct %11 |
| store %v1, %12 |
| %13:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %14:i32 = load %13 |
| store %i, %14 |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %15:i32 = load %i |
| %16:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %17:i32 = load %16 |
| %18:bool = lt %15, %17 |
| if %18 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %x_58:i32 = load %i |
| %20:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %x_60:i32 = load %20 |
| %22:ptr<uniform, i32, read> = access %x_9, 0u, 2i, 0u |
| %x_62:i32 = load %22 |
| store %indexable, array<vec4<f32>, 2>(vec4<f32>(1.0f), vec4<f32>(0.0f)) |
| %24:i32 = clamp %x_58, %x_60, %x_62 |
| %25:ptr<function, vec4<f32>, read_write> = access %indexable, %24 |
| %26:f32 = load_vector_element %25, 0u |
| %27:i32 = convert %26 |
| store %a, %27 |
| %x_86:i32 = load %a |
| %29:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %30:f32 = load %29 |
| %31:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %32:f32 = load %31 |
| %33:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %34:f32 = load %33 |
| %35:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %36:f32 = load %35 |
| %37:vec4<f32> = construct %30, %32, %34, %36 |
| %38:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %39:f32 = load %38 |
| %40:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %41:f32 = load %40 |
| %42:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %43:f32 = load %42 |
| %44:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %45:f32 = load %44 |
| %46:vec4<f32> = construct %39, %41, %43, %45 |
| %47:array<vec4<f32>, 2> = construct %37, %46 |
| store %indexable_1, %47 |
| %48:ptr<function, vec4<f32>, read_write> = access %indexable_1, %x_86 |
| %49:vec4<f32> = load %48 |
| store %v1, %49 |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| %50:i32 = load %i |
| %51:i32 = add %50, 1i |
| store %i, %51 |
| next_iteration %b3 |
| } |
| } |
| %52:vec4<f32> = load %v1 |
| store %x_GLF_color, %52 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b7 { |
| %b7 = block { |
| %54:void = call %main_1 |
| %55:vec4<f32> = load %x_GLF_color |
| %56:main_out = construct %55 |
| ret %56 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |