|author||Yan <firstname.lastname@example.org>||Thu Jan 06 09:01:58 2022 +0000|
|committer||Dawn LUCI CQ <email@example.com>||Thu Jan 06 09:01:58 2022 +0000|
Support T2T copies between formats that have only difference on srgb-ness In previous T2T copy, Dawn requires textures have the same formats. But Vulkan/Metal/D3D12 have ability to copy between "compatible" formats textures. Metal has the most restrict rules without setting interpreter flags when creating textures. It defines "compatible" texture formats to the formats that only have difference on srgb-ness. This CL follow Metal's rule and release the validations for T2T copies. It supports T2T copy between "compatible" texture format textures. Bug: dawn:1204 Change-Id: I50bf04ea15e8026530b3a5bdb5725f56aa192d85 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/74301 Reviewed-by: Corentin Wallez <firstname.lastname@example.org> Commit-Queue: Shaobo Yan <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.