blob: 455675a5b6e44c364e13edfe647e63255a399e2b [file] [log] [blame]
// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/Commands.h"
#include "dawn_native/BindGroup.h"
#include "dawn_native/Buffer.h"
#include "dawn_native/CommandAllocator.h"
#include "dawn_native/ComputePipeline.h"
#include "dawn_native/RenderPipeline.h"
#include "dawn_native/Texture.h"
namespace dawn_native {
void FreeCommands(CommandIterator* commands) {
commands->Reset();
Command type;
while (commands->NextCommandId(&type)) {
switch (type) {
case Command::BeginComputePass: {
BeginComputePassCmd* begin = commands->NextCommand<BeginComputePassCmd>();
begin->~BeginComputePassCmd();
} break;
case Command::BeginRenderPass: {
BeginRenderPassCmd* begin = commands->NextCommand<BeginRenderPassCmd>();
begin->~BeginRenderPassCmd();
} break;
case Command::CopyBufferToBuffer: {
CopyBufferToBufferCmd* copy = commands->NextCommand<CopyBufferToBufferCmd>();
copy->~CopyBufferToBufferCmd();
} break;
case Command::CopyBufferToTexture: {
CopyBufferToTextureCmd* copy = commands->NextCommand<CopyBufferToTextureCmd>();
copy->~CopyBufferToTextureCmd();
} break;
case Command::CopyTextureToBuffer: {
CopyTextureToBufferCmd* copy = commands->NextCommand<CopyTextureToBufferCmd>();
copy->~CopyTextureToBufferCmd();
} break;
case Command::Dispatch: {
DispatchCmd* dispatch = commands->NextCommand<DispatchCmd>();
dispatch->~DispatchCmd();
} break;
case Command::DrawArrays: {
DrawArraysCmd* draw = commands->NextCommand<DrawArraysCmd>();
draw->~DrawArraysCmd();
} break;
case Command::DrawElements: {
DrawElementsCmd* draw = commands->NextCommand<DrawElementsCmd>();
draw->~DrawElementsCmd();
} break;
case Command::EndComputePass: {
EndComputePassCmd* cmd = commands->NextCommand<EndComputePassCmd>();
cmd->~EndComputePassCmd();
} break;
case Command::EndRenderPass: {
EndRenderPassCmd* cmd = commands->NextCommand<EndRenderPassCmd>();
cmd->~EndRenderPassCmd();
} break;
case Command::SetComputePipeline: {
SetComputePipelineCmd* cmd = commands->NextCommand<SetComputePipelineCmd>();
cmd->~SetComputePipelineCmd();
} break;
case Command::SetRenderPipeline: {
SetRenderPipelineCmd* cmd = commands->NextCommand<SetRenderPipelineCmd>();
cmd->~SetRenderPipelineCmd();
} break;
case Command::SetPushConstants: {
SetPushConstantsCmd* cmd = commands->NextCommand<SetPushConstantsCmd>();
commands->NextData<uint32_t>(cmd->count);
cmd->~SetPushConstantsCmd();
} break;
case Command::SetStencilReference: {
SetStencilReferenceCmd* cmd = commands->NextCommand<SetStencilReferenceCmd>();
cmd->~SetStencilReferenceCmd();
} break;
case Command::SetScissorRect: {
SetScissorRectCmd* cmd = commands->NextCommand<SetScissorRectCmd>();
cmd->~SetScissorRectCmd();
} break;
case Command::SetBlendColor: {
SetBlendColorCmd* cmd = commands->NextCommand<SetBlendColorCmd>();
cmd->~SetBlendColorCmd();
} break;
case Command::SetBindGroup: {
SetBindGroupCmd* cmd = commands->NextCommand<SetBindGroupCmd>();
cmd->~SetBindGroupCmd();
} break;
case Command::SetIndexBuffer: {
SetIndexBufferCmd* cmd = commands->NextCommand<SetIndexBufferCmd>();
cmd->~SetIndexBufferCmd();
} break;
case Command::SetVertexBuffers: {
SetVertexBuffersCmd* cmd = commands->NextCommand<SetVertexBuffersCmd>();
auto buffers = commands->NextData<Ref<BufferBase>>(cmd->count);
for (size_t i = 0; i < cmd->count; ++i) {
(&buffers[i])->~Ref<BufferBase>();
}
commands->NextData<uint32_t>(cmd->count);
cmd->~SetVertexBuffersCmd();
} break;
}
}
commands->DataWasDestroyed();
}
void SkipCommand(CommandIterator* commands, Command type) {
switch (type) {
case Command::BeginComputePass:
commands->NextCommand<BeginComputePassCmd>();
break;
case Command::BeginRenderPass:
commands->NextCommand<BeginRenderPassCmd>();
break;
case Command::CopyBufferToBuffer:
commands->NextCommand<CopyBufferToBufferCmd>();
break;
case Command::CopyBufferToTexture:
commands->NextCommand<CopyBufferToTextureCmd>();
break;
case Command::CopyTextureToBuffer:
commands->NextCommand<CopyTextureToBufferCmd>();
break;
case Command::Dispatch:
commands->NextCommand<DispatchCmd>();
break;
case Command::DrawArrays:
commands->NextCommand<DrawArraysCmd>();
break;
case Command::DrawElements:
commands->NextCommand<DrawElementsCmd>();
break;
case Command::EndComputePass:
commands->NextCommand<EndComputePassCmd>();
break;
case Command::EndRenderPass:
commands->NextCommand<EndRenderPassCmd>();
break;
case Command::SetComputePipeline:
commands->NextCommand<SetComputePipelineCmd>();
break;
case Command::SetRenderPipeline:
commands->NextCommand<SetRenderPipelineCmd>();
break;
case Command::SetPushConstants: {
auto* cmd = commands->NextCommand<SetPushConstantsCmd>();
commands->NextData<uint32_t>(cmd->count);
} break;
case Command::SetStencilReference:
commands->NextCommand<SetStencilReferenceCmd>();
break;
case Command::SetScissorRect:
commands->NextCommand<SetScissorRectCmd>();
break;
case Command::SetBlendColor:
commands->NextCommand<SetBlendColorCmd>();
break;
case Command::SetBindGroup:
commands->NextCommand<SetBindGroupCmd>();
break;
case Command::SetIndexBuffer:
commands->NextCommand<SetIndexBufferCmd>();
break;
case Command::SetVertexBuffers: {
auto* cmd = commands->NextCommand<SetVertexBuffersCmd>();
commands->NextData<Ref<BufferBase>>(cmd->count);
commands->NextData<uint32_t>(cmd->count);
} break;
}
}
} // namespace dawn_native