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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef UTILS_BACKENDBINDING_H_
#define UTILS_BACKENDBINDING_H_
#include <dawn/dawn_wsi.h>
struct GLFWwindow;
typedef struct dawnProcTable_s dawnProcTable;
typedef struct dawnDeviceImpl* dawnDevice;
namespace utils {
enum class BackendType {
D3D12,
Metal,
OpenGL,
Null,
Vulkan,
};
class BackendBinding {
public:
virtual ~BackendBinding() = default;
virtual void SetupGLFWWindowHints() = 0;
virtual dawnDevice CreateDevice() = 0;
virtual uint64_t GetSwapChainImplementation() = 0;
virtual dawnTextureFormat GetPreferredSwapChainTextureFormat() = 0;
void SetWindow(GLFWwindow* window);
protected:
GLFWwindow* mWindow = nullptr;
};
BackendBinding* CreateBinding(BackendType type);
} // namespace utils
#endif // UTILS_BACKENDBINDING_H_