commit | 7ffaa219cb6cc2ee70b2d182d1c316b081fb4a6b | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Wed Jan 27 16:03:32 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed Jan 27 16:03:32 2021 +0000 |
tree | 05cc3d621251b5dbaf8d6755c6649f88ae149dd2 | |
parent | c1d3a66bd217395a501543b09c6d2c25e9d2e22e [diff] |
dawn_native: Do debug marker validation at encoding time. This also adds missing coverage for push/pop debug group in render bundles. The RenderBundleEncoder didn't validate itself on Finish, so add a regression test for that too. The overarching goal with this CL is to do validation at encoding time which will help produce SyncScopeResourceUsage in the frontend for dispatch() calls so that they can be reused by the backends. Bug: dawn:635 Change-Id: Ie5a2d987fda3854b3145ba4b7a34994ea605e820 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38842 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.