commit | cfe07a1b333024fe79b4d341a0e5539e9d9d0203 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Fri Jul 15 13:01:49 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jul 15 13:01:49 2022 +0000 |
tree | 101aa0ee510c946c1fbea4deed9f405ffb6dc27a | |
parent | e0ecd86e73ff9e6def9e1460cb0291f175044046 [diff] |
tint/resolver: Shuffle validation code Restructure the logic so there's less, pointless dynamic casting, and the complexity is reduced. This alters the order in which variables are validated, hence the change of test. Change-Id: I9a3120c0278faa5ac9f1db65eeb71a8e4a705596 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/95948 Reviewed-by: Antonio Maiorano <amaiorano@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.