Revert "[tint] Polyfill sample_mask behavior on HLSL (D3D) and MSL (metal)" This reverts commit e39ee4a1edf526099f96dae2c998e2fe68534764. Change-Id: I02f11a1b3db673f5027adb8656beb0a4eb77aea9 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/318595 Auto-Submit: David Neto <dneto@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.