[gl] Remove Toggle::UseBlitForFloat32TextureCopy Remove Toggle::UseBlitForFloat32TextureCopy and use_blit_for_float_32_texture_copy. Because GL_EXT_color_buffer_float is now required for GL device creation, float32 formats are guaranteed to be color-renderable, so this toggle workaround is no longer needed. Bug: 381214487 TAG=agy CONV=ff46646d-1c1b-4fe6-aa4e-137330d624e2 Change-Id: Ia9e57e0b932b8c1bd8bd8eab681f35573ec30483 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/341895 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Shrek Shao <shrekshao@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.