| // Copyright 2024 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
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| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "src/tint/lang/spirv/reader/reader.h" | |
| #include <string> | |
| #include "gmock/gmock.h" | |
| #include "gtest/gtest.h" | |
| #include "src/tint/lang/core/ir/disassembler.h" | |
| #include "src/tint/lang/core/ir/module.h" | |
| #include "src/tint/lang/core/ir/validator/validate.h" | |
| #include "src/tint/lang/spirv/reader/common/helper_test.h" | |
| #include "src/tint/lang/spirv/reader/helper_test.h" | |
| namespace tint::spirv::reader { | |
| namespace { | |
| TEST_F(SpirvReaderTest, UnsupportedExtension) { | |
| auto got = Run(R"( | |
| OpCapability Shader | |
| OpExtension "SPV_KHR_variable_pointers" | |
| OpMemoryModel Logical GLSL450 | |
| OpEntryPoint GLCompute %main "main" | |
| OpExecutionMode %main LocalSize 1 1 1 | |
| %void = OpTypeVoid | |
| %ep_type = OpTypeFunction %void | |
| %main = OpFunction %void None %ep_type | |
| %main_start = OpLabel | |
| OpReturn | |
| OpFunctionEnd | |
| )"); | |
| ASSERT_NE(got, Success); | |
| EXPECT_EQ(got.Failure().reason, | |
| "SPIR-V extension 'SPV_KHR_variable_pointers' is not supported"); | |
| } | |
| TEST_F(SpirvReaderTest, Load_VectorComponent) { | |
| auto got = Run(R"( | |
| OpCapability Shader | |
| OpMemoryModel Logical GLSL450 | |
| OpEntryPoint GLCompute %main "main" | |
| OpExecutionMode %main LocalSize 1 1 1 | |
| %void = OpTypeVoid | |
| %u32 = OpTypeInt 32 0 | |
| %vec4u = OpTypeVector %u32 4 | |
| %u32_ptr = OpTypePointer Function %u32 | |
| %vec4u_ptr = OpTypePointer Function %vec4u | |
| %u32_2 = OpConstant %u32 2 | |
| %ep_type = OpTypeFunction %void | |
| %main = OpFunction %void None %ep_type | |
| %main_start = OpLabel | |
| %var = OpVariable %vec4u_ptr Function | |
| %access = OpAccessChain %u32_ptr %var %u32_2 | |
| %load = OpLoad %u32 %access | |
| OpReturn | |
| OpFunctionEnd | |
| )"); | |
| ASSERT_EQ(got, Success); | |
| EXPECT_EQ(got, R"( | |
| %main = @compute @workgroup_size(1u, 1u, 1u) func():void { | |
| $B1: { | |
| %2:ptr<function, vec4<u32>, read_write> = var undef | |
| %3:u32 = load_vector_element %2, 2u | |
| ret | |
| } | |
| } | |
| )"); | |
| } | |
| TEST_F(SpirvReaderTest, Store_VectorComponent) { | |
| auto got = Run(R"( | |
| OpCapability Shader | |
| OpMemoryModel Logical GLSL450 | |
| OpEntryPoint GLCompute %main "main" | |
| OpExecutionMode %main LocalSize 1 1 1 | |
| %void = OpTypeVoid | |
| %u32 = OpTypeInt 32 0 | |
| %u32_42 = OpConstant %u32 42 | |
| %vec4u = OpTypeVector %u32 4 | |
| %u32_ptr = OpTypePointer Function %u32 | |
| %vec4u_ptr = OpTypePointer Function %vec4u | |
| %u32_2 = OpConstant %u32 2 | |
| %ep_type = OpTypeFunction %void | |
| %main = OpFunction %void None %ep_type | |
| %main_start = OpLabel | |
| %var = OpVariable %vec4u_ptr Function | |
| %access = OpAccessChain %u32_ptr %var %u32_2 | |
| OpStore %access %u32_42 | |
| OpReturn | |
| OpFunctionEnd | |
| )"); | |
| ASSERT_EQ(got, Success); | |
| EXPECT_EQ(got, R"( | |
| %main = @compute @workgroup_size(1u, 1u, 1u) func():void { | |
| $B1: { | |
| %2:ptr<function, vec4<u32>, read_write> = var undef | |
| store_vector_element %2, 2u, 42u | |
| ret | |
| } | |
| } | |
| )"); | |
| } | |
| TEST_F(SpirvReaderTest, ShaderInputs) { | |
| auto got = Run(R"( | |
| OpCapability Shader | |
| OpCapability SampleRateShading | |
| OpMemoryModel Logical GLSL450 | |
| OpEntryPoint Fragment %main "main" %coord %colors | |
| OpExecutionMode %main OriginUpperLeft | |
| OpDecorate %coord BuiltIn FragCoord | |
| OpDecorate %colors Location 1 | |
| OpMemberDecorate %str 1 NoPerspective | |
| %void = OpTypeVoid | |
| %f32 = OpTypeFloat 32 | |
| %vec4f = OpTypeVector %f32 4 | |
| %fn_type = OpTypeFunction %void | |
| %str = OpTypeStruct %vec4f %vec4f | |
| %u32 = OpTypeInt 32 0 | |
| %u32_0 = OpConstant %u32 0 | |
| %u32_1 = OpConstant %u32 1 | |
| %_ptr_Input_vec4f = OpTypePointer Input %vec4f | |
| %_ptr_Input_str = OpTypePointer Input %str | |
| %coord = OpVariable %_ptr_Input_vec4f Input | |
| %colors = OpVariable %_ptr_Input_str Input | |
| %main = OpFunction %void None %fn_type | |
| %main_start = OpLabel | |
| %access_a = OpAccessChain %_ptr_Input_vec4f %colors %u32_0 | |
| %access_b = OpAccessChain %_ptr_Input_vec4f %colors %u32_1 | |
| %a = OpLoad %vec4f %access_a | |
| %b = OpLoad %vec4f %access_b | |
| %c = OpLoad %vec4f %coord | |
| %mul = OpFMul %vec4f %a %b | |
| %add = OpFAdd %vec4f %mul %c | |
| OpReturn | |
| OpFunctionEnd | |
| )"); | |
| ASSERT_EQ(got, Success); | |
| EXPECT_EQ(got, R"( | |
| tint_symbol_2 = struct @align(16) { | |
| tint_symbol:vec4<f32> @offset(0) | |
| tint_symbol_1:vec4<f32> @offset(16) | |
| } | |
| %main = @fragment func(%2:vec4<f32> [@position], %3:vec4<f32> [@location(1)], %4:vec4<f32> [@location(2), @interpolate(linear)]):void { | |
| $B1: { | |
| %5:tint_symbol_2 = construct %3, %4 | |
| %6:vec4<f32> = access %5, 0u | |
| %7:vec4<f32> = access %5, 1u | |
| %8:vec4<f32> = mul %6, %7 | |
| %9:vec4<f32> = add %8, %2 | |
| ret | |
| } | |
| } | |
| )"); | |
| } | |
| TEST_F(SpirvReaderTest, ShaderOutputs) { | |
| auto got = Run(R"( | |
| OpCapability Shader | |
| OpMemoryModel Logical GLSL450 | |
| OpEntryPoint Fragment %main "main" %depth %colors | |
| OpExecutionMode %main OriginUpperLeft | |
| OpExecutionMode %main DepthReplacing | |
| OpDecorate %depth BuiltIn FragDepth | |
| OpDecorate %colors Location 1 | |
| OpMemberDecorate %str 1 NoPerspective | |
| %void = OpTypeVoid | |
| %f32 = OpTypeFloat 32 | |
| %vec4f = OpTypeVector %f32 4 | |
| %fn_type = OpTypeFunction %void | |
| %str = OpTypeStruct %vec4f %vec4f | |
| %u32 = OpTypeInt 32 0 | |
| %u32_0 = OpConstant %u32 0 | |
| %u32_1 = OpConstant %u32 1 | |
| %f32_42 = OpConstant %f32 42.0 | |
| %f32_n1 = OpConstant %f32 -1.0 | |
| %f32_v4_a = OpConstantComposite %vec4f %f32_42 %f32_42 %f32_42 %f32_n1 | |
| %f32_v4_b = OpConstantComposite %vec4f %f32_n1 %f32_n1 %f32_n1 %f32_42 | |
| %_ptr_Output_f32 = OpTypePointer Output %f32 | |
| %_ptr_Output_vec4f = OpTypePointer Output %vec4f | |
| %_ptr_Output_str = OpTypePointer Output %str | |
| %depth = OpVariable %_ptr_Output_f32 Output | |
| %colors = OpVariable %_ptr_Output_str Output | |
| %main = OpFunction %void None %fn_type | |
| %main_start = OpLabel | |
| %access_a = OpAccessChain %_ptr_Output_vec4f %colors %u32_0 | |
| %access_b = OpAccessChain %_ptr_Output_vec4f %colors %u32_1 | |
| OpStore %access_a %f32_v4_a | |
| OpStore %access_b %f32_v4_b | |
| OpStore %depth %f32_42 | |
| OpReturn | |
| OpFunctionEnd | |
| )"); | |
| ASSERT_EQ(got, Success); | |
| EXPECT_EQ(got, R"( | |
| tint_symbol_2 = struct @align(16) { | |
| tint_symbol:vec4<f32> @offset(0) | |
| tint_symbol_1:vec4<f32> @offset(16) | |
| } | |
| tint_symbol_4 = struct @align(16) { | |
| tint_symbol_3:f32 @offset(0), @builtin(frag_depth) | |
| tint_symbol:vec4<f32> @offset(16), @location(1) | |
| tint_symbol_1:vec4<f32> @offset(32), @location(2), @interpolate(linear) | |
| } | |
| $B1: { # root | |
| %1:ptr<private, f32, read_write> = var undef | |
| %2:ptr<private, tint_symbol_2, read_write> = var undef | |
| } | |
| %main_inner = func():void { | |
| $B2: { | |
| %4:ptr<private, vec4<f32>, read_write> = access %2, 0u | |
| %5:ptr<private, vec4<f32>, read_write> = access %2, 1u | |
| store %4, vec4<f32>(42.0f, 42.0f, 42.0f, -1.0f) | |
| store %5, vec4<f32>(-1.0f, -1.0f, -1.0f, 42.0f) | |
| store %1, 42.0f | |
| ret | |
| } | |
| } | |
| %main = @fragment func():tint_symbol_4 { | |
| $B3: { | |
| %7:void = call %main_inner | |
| %8:f32 = load %1 | |
| %9:ptr<private, vec4<f32>, read_write> = access %2, 0u | |
| %10:vec4<f32> = load %9 | |
| %11:ptr<private, vec4<f32>, read_write> = access %2, 1u | |
| %12:vec4<f32> = load %11 | |
| %13:tint_symbol_4 = construct %8, %10, %12 | |
| ret %13 | |
| } | |
| } | |
| )"); | |
| } | |
| TEST_F(SpirvReaderTest, ClipDistances) { | |
| auto got = Run(R"( | |
| OpCapability Shader | |
| OpCapability ClipDistance | |
| OpMemoryModel Logical GLSL450 | |
| OpEntryPoint Vertex %main "main" %main_position_Output %main_clip_distances_Output %main___point_size_Output | |
| OpName %main_position_Output "main_position_Output" | |
| OpName %main_clip_distances_Output "main_clip_distances_Output" | |
| OpName %main___point_size_Output "main___point_size_Output" | |
| OpName %main_inner "main_inner" | |
| OpMemberName %VertexOutputs 0 "position" | |
| OpMemberName %VertexOutputs 1 "clipDistance" | |
| OpName %VertexOutputs "VertexOutputs" | |
| OpName %main "main" | |
| OpDecorate %main_position_Output BuiltIn Position | |
| OpDecorate %_arr_float_uint_1 ArrayStride 4 | |
| OpDecorate %main_clip_distances_Output BuiltIn ClipDistance | |
| OpDecorate %main___point_size_Output BuiltIn PointSize | |
| OpMemberDecorate %VertexOutputs 0 Offset 0 | |
| OpMemberDecorate %VertexOutputs 1 Offset 16 | |
| %float = OpTypeFloat 32 | |
| %v4float = OpTypeVector %float 4 | |
| %_ptr_Output_v4float = OpTypePointer Output %v4float | |
| %main_position_Output = OpVariable %_ptr_Output_v4float Output | |
| %uint = OpTypeInt 32 0 | |
| %uint_1 = OpConstant %uint 1 | |
| %_arr_float_uint_1 = OpTypeArray %float %uint_1 | |
| %_ptr_Output__arr_float_uint_1 = OpTypePointer Output %_arr_float_uint_1 | |
| %main_clip_distances_Output = OpVariable %_ptr_Output__arr_float_uint_1 Output | |
| %_ptr_Output_float = OpTypePointer Output %float | |
| %main___point_size_Output = OpVariable %_ptr_Output_float Output | |
| %VertexOutputs = OpTypeStruct %v4float %_arr_float_uint_1 | |
| %14 = OpTypeFunction %VertexOutputs | |
| %16 = OpConstantNull %VertexOutputs | |
| %void = OpTypeVoid | |
| %19 = OpTypeFunction %void | |
| %float_1 = OpConstant %float 1 | |
| %main_inner = OpFunction %VertexOutputs None %14 | |
| %15 = OpLabel | |
| OpReturnValue %16 | |
| OpFunctionEnd | |
| %main = OpFunction %void None %19 | |
| %20 = OpLabel | |
| %21 = OpFunctionCall %VertexOutputs %main_inner | |
| %22 = OpCompositeExtract %v4float %21 0 | |
| OpStore %main_position_Output %22 None | |
| %23 = OpCompositeExtract %_arr_float_uint_1 %21 1 | |
| OpStore %main_clip_distances_Output %23 None | |
| OpStore %main___point_size_Output %float_1 None | |
| OpReturn | |
| OpFunctionEnd | |
| )"); | |
| ASSERT_EQ(got, Success); | |
| EXPECT_EQ(got, R"( | |
| VertexOutputs = struct @align(16) { | |
| position:vec4<f32> @offset(0) | |
| clipDistance:array<f32, 1> @offset(16) | |
| } | |
| tint_symbol = struct @align(16) { | |
| main_position_Output:vec4<f32> @offset(0), @builtin(position) | |
| main_clip_distances_Output:array<f32, 1> @offset(16), @builtin(clip_distances) | |
| } | |
| $B1: { # root | |
| %main_position_Output:ptr<private, vec4<f32>, read_write> = var undef | |
| %main_clip_distances_Output:ptr<private, array<f32, 1>, read_write> = var undef | |
| %main___point_size_Output:ptr<private, f32, read_write> = var 1.0f | |
| } | |
| %main_inner = func():VertexOutputs { | |
| $B2: { | |
| ret VertexOutputs(vec4<f32>(0.0f), array<f32, 1>(0.0f)) | |
| } | |
| } | |
| %main_inner_1 = func():void { # %main_inner_1: 'main_inner' | |
| $B3: { | |
| %6:VertexOutputs = call %main_inner | |
| %7:vec4<f32> = access %6, 0u | |
| store %main_position_Output, %7 | |
| %8:array<f32, 1> = access %6, 1u | |
| store %main_clip_distances_Output, %8 | |
| store %main___point_size_Output, 1.0f | |
| ret | |
| } | |
| } | |
| %main = @vertex func():tint_symbol { | |
| $B4: { | |
| %10:void = call %main_inner_1 | |
| %11:vec4<f32> = load %main_position_Output | |
| %12:array<f32, 1> = load %main_clip_distances_Output | |
| %13:tint_symbol = construct %11, %12 | |
| ret %13 | |
| } | |
| } | |
| )"); | |
| } | |
| TEST_F(SpirvReaderTest, ClipDistances_gl_PerVertex) { | |
| auto got = Run(R"( | |
| OpCapability Shader | |
| OpCapability ClipDistance | |
| %1 = OpExtInstImport "GLSL.std.450" | |
| OpMemoryModel Logical GLSL450 | |
| OpEntryPoint Vertex %main "main" %_ | |
| OpSource GLSL 450 | |
| OpName %main "main" | |
| OpName %gl_PerVertex "gl_PerVertex" | |
| OpMemberName %gl_PerVertex 0 "gl_Position" | |
| OpMemberName %gl_PerVertex 1 "gl_ClipDistance" | |
| OpName %_ "" | |
| OpDecorate %gl_PerVertex Block | |
| OpMemberDecorate %gl_PerVertex 0 BuiltIn Position | |
| OpMemberDecorate %gl_PerVertex 1 BuiltIn ClipDistance | |
| %void = OpTypeVoid | |
| %3 = OpTypeFunction %void | |
| %float = OpTypeFloat 32 | |
| %v4float = OpTypeVector %float 4 | |
| %uint = OpTypeInt 32 0 | |
| %uint_2 = OpConstant %uint 2 | |
| %_arr_float_uint_2 = OpTypeArray %float %uint_2 | |
| %gl_PerVertex = OpTypeStruct %v4float %_arr_float_uint_2 | |
| %_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex | |
| %_ = OpVariable %_ptr_Output_gl_PerVertex Output | |
| %int = OpTypeInt 32 1 | |
| %int_1 = OpConstant %int 1 | |
| %int_0 = OpConstant %int 0 | |
| %float_0 = OpConstant %float 0 | |
| %_ptr_Output_float = OpTypePointer Output %float | |
| %21 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0 | |
| %_ptr_Output_v4float = OpTypePointer Output %v4float | |
| %main = OpFunction %void None %3 | |
| %5 = OpLabel | |
| %19 = OpAccessChain %_ptr_Output_float %_ %int_1 %int_0 | |
| OpStore %19 %float_0 | |
| %20 = OpAccessChain %_ptr_Output_float %_ %int_1 %int_1 | |
| OpStore %20 %float_0 | |
| %23 = OpAccessChain %_ptr_Output_v4float %_ %int_0 | |
| OpStore %23 %21 | |
| OpReturn | |
| OpFunctionEnd | |
| )"); | |
| ASSERT_EQ(got, Success); | |
| EXPECT_EQ(got, R"( | |
| gl_PerVertex = struct @align(16) { | |
| gl_Position:vec4<f32> @offset(0) | |
| gl_ClipDistance:array<f32, 2> @offset(16) | |
| } | |
| tint_symbol = struct @align(16) { | |
| gl_Position:vec4<f32> @offset(0), @builtin(position) | |
| gl_ClipDistance:array<f32, 2> @offset(16), @builtin(clip_distances) | |
| } | |
| $B1: { # root | |
| %1:ptr<private, gl_PerVertex, read_write> = var undef | |
| } | |
| %main_inner = func():void { | |
| $B2: { | |
| %3:ptr<private, f32, read_write> = access %1, 1i, 0i | |
| store %3, 0.0f | |
| %4:ptr<private, f32, read_write> = access %1, 1i, 1i | |
| store %4, 0.0f | |
| %5:ptr<private, vec4<f32>, read_write> = access %1, 0i | |
| store %5, vec4<f32>(0.0f) | |
| ret | |
| } | |
| } | |
| %main = @vertex func():tint_symbol { | |
| $B3: { | |
| %7:void = call %main_inner | |
| %8:ptr<private, vec4<f32>, read_write> = access %1, 0u | |
| %9:vec4<f32> = load %8 | |
| %10:ptr<private, array<f32, 2>, read_write> = access %1, 1u | |
| %11:array<f32, 2> = load %10 | |
| %12:tint_symbol = construct %9, %11 | |
| ret %12 | |
| } | |
| } | |
| )"); | |
| } | |
| TEST_F(SpirvReaderTest, SampleMask) { | |
| auto got = Run(R"( | |
| OpCapability Shader | |
| OpMemoryModel Logical GLSL450 | |
| OpEntryPoint Fragment %main "main" %mask_in %mask_out | |
| OpExecutionMode %main OriginUpperLeft | |
| OpDecorate %mask_in BuiltIn SampleMask | |
| OpDecorate %mask_out BuiltIn SampleMask | |
| %void = OpTypeVoid | |
| %fn_type = OpTypeFunction %void | |
| %u32 = OpTypeInt 32 0 | |
| %u32_0 = OpConstant %u32 0 | |
| %u32_1 = OpConstant %u32 1 | |
| %arr_u32 = OpTypeArray %u32 %u32_1 | |
| %_ptr_Input_u32 = OpTypePointer Input %u32 | |
| %_ptr_Input_arr_u32 = OpTypePointer Input %arr_u32 | |
| %_ptr_Output_u32 = OpTypePointer Output %u32 | |
| %_ptr_Output_arr_u32 = OpTypePointer Output %arr_u32 | |
| %mask_in = OpVariable %_ptr_Input_arr_u32 Input | |
| %mask_out = OpVariable %_ptr_Output_arr_u32 Output | |
| %main = OpFunction %void None %fn_type | |
| %main_start = OpLabel | |
| %mask_in_0 = OpAccessChain %_ptr_Input_u32 %mask_in %u32_0 | |
| %mask_in_val = OpLoad %u32 %mask_in_0 | |
| %plus_one = OpIAdd %u32 %mask_in_val %u32_1 | |
| %mask_out_0 = OpAccessChain %_ptr_Output_u32 %mask_out %u32_0 | |
| OpStore %mask_out_0 %plus_one | |
| OpReturn | |
| OpFunctionEnd | |
| )"); | |
| ASSERT_EQ(got, Success); | |
| EXPECT_EQ(got, R"( | |
| $B1: { # root | |
| %1:ptr<private, array<u32, 1>, read_write> = var undef | |
| } | |
| %main_inner = func(%3:array<u32, 1>):void { | |
| $B2: { | |
| %4:u32 = access %3, 0u | |
| %5:u32 = add %4, 1u | |
| %6:ptr<private, u32, read_write> = access %1, 0u | |
| store %6, %5 | |
| ret | |
| } | |
| } | |
| %main = @fragment func(%8:u32 [@sample_mask]):u32 [@sample_mask] { | |
| $B3: { | |
| %9:array<u32, 1> = construct %8 | |
| %10:void = call %main_inner, %9 | |
| %11:array<u32, 1> = load %1 | |
| %12:u32 = access %11, 0u | |
| ret %12 | |
| } | |
| } | |
| )"); | |
| } | |
| TEST_F(SpirvReaderTest, BlendSrc) { | |
| auto got = Run(R"( | |
| OpCapability Shader | |
| OpMemoryModel Logical GLSL450 | |
| OpEntryPoint Fragment %frag_main "frag_main" %frag_main_loc0_idx0_Output %frag_main_loc0_idx1_Output | |
| OpExecutionMode %frag_main OriginUpperLeft | |
| OpName %frag_main_loc0_idx0_Output "frag_main_loc0_idx0_Output" | |
| OpName %frag_main_loc0_idx1_Output "frag_main_loc0_idx1_Output" | |
| OpName %frag_main_inner "frag_main_inner" | |
| OpMemberName %FragOutput 0 "color" | |
| OpMemberName %FragOutput 1 "blend" | |
| OpName %FragOutput "FragOutput" | |
| OpName %output "output" | |
| OpName %frag_main "frag_main" | |
| OpDecorate %frag_main_loc0_idx0_Output Location 0 | |
| OpDecorate %frag_main_loc0_idx0_Output Index 0 | |
| OpDecorate %frag_main_loc0_idx1_Output Location 0 | |
| OpDecorate %frag_main_loc0_idx1_Output Index 1 | |
| OpMemberDecorate %FragOutput 0 Offset 0 | |
| OpMemberDecorate %FragOutput 1 Offset 16 | |
| %float = OpTypeFloat 32 | |
| %v4float = OpTypeVector %float 4 | |
| %_ptr_Output_v4float = OpTypePointer Output %v4float | |
| %frag_main_loc0_idx0_Output = OpVariable %_ptr_Output_v4float Output | |
| %frag_main_loc0_idx1_Output = OpVariable %_ptr_Output_v4float Output | |
| %FragOutput = OpTypeStruct %v4float %v4float | |
| %8 = OpTypeFunction %FragOutput | |
| %_ptr_Function_FragOutput = OpTypePointer Function %FragOutput | |
| %12 = OpConstantNull %FragOutput | |
| %_ptr_Function_v4float = OpTypePointer Function %v4float | |
| %uint = OpTypeInt 32 0 | |
| %uint_0 = OpConstant %uint 0 | |
| %float_0_5 = OpConstant %float 0.5 | |
| %float_1 = OpConstant %float 1 | |
| %17 = OpConstantComposite %v4float %float_0_5 %float_0_5 %float_0_5 %float_1 | |
| %uint_1 = OpConstant %uint 1 | |
| %void = OpTypeVoid | |
| %25 = OpTypeFunction %void | |
| %frag_main_inner = OpFunction %FragOutput None %8 | |
| %9 = OpLabel | |
| %output = OpVariable %_ptr_Function_FragOutput Function %12 | |
| %13 = OpAccessChain %_ptr_Function_v4float %output %uint_0 | |
| OpStore %13 %17 None | |
| %20 = OpAccessChain %_ptr_Function_v4float %output %uint_1 | |
| OpStore %20 %17 None | |
| %22 = OpLoad %FragOutput %output None | |
| OpReturnValue %22 | |
| OpFunctionEnd | |
| %frag_main = OpFunction %void None %25 | |
| %26 = OpLabel | |
| %27 = OpFunctionCall %FragOutput %frag_main_inner | |
| %28 = OpCompositeExtract %v4float %27 0 | |
| OpStore %frag_main_loc0_idx0_Output %28 None | |
| %29 = OpCompositeExtract %v4float %27 1 | |
| OpStore %frag_main_loc0_idx1_Output %29 None | |
| OpReturn | |
| OpFunctionEnd | |
| )"); | |
| ASSERT_EQ(got, Success); | |
| EXPECT_EQ(got, R"( | |
| FragOutput = struct @align(16) { | |
| color:vec4<f32> @offset(0) | |
| blend:vec4<f32> @offset(16) | |
| } | |
| tint_symbol = struct @align(16) { | |
| frag_main_loc0_idx0_Output:vec4<f32> @offset(0), @location(0), @blend_src(0) | |
| frag_main_loc0_idx1_Output:vec4<f32> @offset(16), @location(0), @blend_src(1) | |
| } | |
| $B1: { # root | |
| %frag_main_loc0_idx0_Output:ptr<private, vec4<f32>, read_write> = var undef | |
| %frag_main_loc0_idx1_Output:ptr<private, vec4<f32>, read_write> = var undef | |
| } | |
| %frag_main_inner = func():FragOutput { | |
| $B2: { | |
| %output:ptr<function, FragOutput, read_write> = var FragOutput(vec4<f32>(0.0f)) | |
| %5:ptr<function, vec4<f32>, read_write> = access %output, 0u | |
| store %5, vec4<f32>(0.5f, 0.5f, 0.5f, 1.0f) | |
| %6:ptr<function, vec4<f32>, read_write> = access %output, 1u | |
| store %6, vec4<f32>(0.5f, 0.5f, 0.5f, 1.0f) | |
| %7:FragOutput = load %output | |
| ret %7 | |
| } | |
| } | |
| %frag_main_inner_1 = func():void { # %frag_main_inner_1: 'frag_main_inner' | |
| $B3: { | |
| %9:FragOutput = call %frag_main_inner | |
| %10:vec4<f32> = access %9, 0u | |
| store %frag_main_loc0_idx0_Output, %10 | |
| %11:vec4<f32> = access %9, 1u | |
| store %frag_main_loc0_idx1_Output, %11 | |
| ret | |
| } | |
| } | |
| %frag_main = @fragment func():tint_symbol { | |
| $B4: { | |
| %13:void = call %frag_main_inner_1 | |
| %14:vec4<f32> = load %frag_main_loc0_idx0_Output | |
| %15:vec4<f32> = load %frag_main_loc0_idx1_Output | |
| %16:tint_symbol = construct %14, %15 | |
| ret %16 | |
| } | |
| } | |
| )"); | |
| } | |
| TEST_F(SpirvReaderTest, MultipleEntryPoints) { | |
| auto got = Run(R"( | |
| OpCapability Shader | |
| OpCapability SampleRateShading | |
| OpMemoryModel Logical GLSL450 | |
| OpEntryPoint Fragment %fs_main "fs_main" %coord %colors | |
| OpEntryPoint GLCompute %cs_main "cs_main" | |
| OpExecutionMode %fs_main OriginUpperLeft | |
| OpExecutionMode %cs_main LocalSize 1 1 1 | |
| OpDecorate %coord BuiltIn FragCoord | |
| OpDecorate %colors Location 1 | |
| OpMemberDecorate %str 1 NoPerspective | |
| %void = OpTypeVoid | |
| %f32 = OpTypeFloat 32 | |
| %vec4f = OpTypeVector %f32 4 | |
| %fn_type = OpTypeFunction %void | |
| %str = OpTypeStruct %vec4f %vec4f | |
| %u32 = OpTypeInt 32 0 | |
| %u32_0 = OpConstant %u32 0 | |
| %u32_1 = OpConstant %u32 1 | |
| %_ptr_Input_vec4f = OpTypePointer Input %vec4f | |
| %_ptr_Input_str = OpTypePointer Input %str | |
| %coord = OpVariable %_ptr_Input_vec4f Input | |
| %colors = OpVariable %_ptr_Input_str Input | |
| %fs_main = OpFunction %void None %fn_type | |
| %fs_main_start = OpLabel | |
| %access_a = OpAccessChain %_ptr_Input_vec4f %colors %u32_0 | |
| %access_b = OpAccessChain %_ptr_Input_vec4f %colors %u32_1 | |
| %a = OpLoad %vec4f %access_a | |
| %b = OpLoad %vec4f %access_b | |
| %c = OpLoad %vec4f %coord | |
| %mul = OpFMul %vec4f %a %b | |
| %add = OpFAdd %vec4f %mul %c | |
| OpReturn | |
| OpFunctionEnd | |
| %cs_main = OpFunction %void None %fn_type | |
| %cs_main_start = OpLabel | |
| OpReturn | |
| OpFunctionEnd | |
| )"); | |
| ASSERT_EQ(got, Success); | |
| EXPECT_EQ(got, R"( | |
| tint_symbol_2 = struct @align(16) { | |
| tint_symbol:vec4<f32> @offset(0) | |
| tint_symbol_1:vec4<f32> @offset(16) | |
| } | |
| %fs_main = @fragment func(%2:vec4<f32> [@position], %3:vec4<f32> [@location(1)], %4:vec4<f32> [@location(2), @interpolate(linear)]):void { | |
| $B1: { | |
| %5:tint_symbol_2 = construct %3, %4 | |
| %6:vec4<f32> = access %5, 0u | |
| %7:vec4<f32> = access %5, 1u | |
| %8:vec4<f32> = mul %6, %7 | |
| %9:vec4<f32> = add %8, %2 | |
| ret | |
| } | |
| } | |
| %cs_main = @compute @workgroup_size(1u, 1u, 1u) func():void { | |
| $B2: { | |
| ret | |
| } | |
| } | |
| )"); | |
| } | |
| // In Vulkan it is valid to have a texture and sampler with the same set and binding, so we use the | |
| // `ResolveBindingConflictsPass` SPIR-V tools pass to remove the conflicts. | |
| // See crbug.com/435251397. | |
| TEST_F(SpirvReaderTest, ResolveBindingConflicts) { | |
| auto got = Run(R"( | |
| ; SPIR-V | |
| ; Version: 1.0 | |
| ; Generator: Google spiregg; 0 | |
| ; Bound: 40 | |
| ; Schema: 0 | |
| OpCapability Shader | |
| OpMemoryModel Logical GLSL450 | |
| OpEntryPoint Fragment %PS_Viewport "PS_Viewport" %in_var_TEXCOORD0 %out_var_SV_Target | |
| OpExecutionMode %PS_Viewport OriginUpperLeft | |
| OpSource HLSL 600 | |
| OpName %type_constants_ "type.constants_" | |
| OpMemberName %type_constants_ 0 "constants" | |
| OpName %Constants "Constants" | |
| OpMemberName %Constants 0 "color" | |
| OpMemberName %Constants 1 "scale" | |
| OpMemberName %Constants 2 "padding" | |
| OpName %constants_ "constants_" | |
| OpName %type_2d_image "type.2d.image" | |
| OpName %tex "tex" | |
| OpName %type_sampler "type.sampler" | |
| OpName %samplerTex "samplerTex" | |
| OpName %in_var_TEXCOORD0 "in.var.TEXCOORD0" | |
| OpName %out_var_SV_Target "out.var.SV_Target" | |
| OpName %PS_Viewport "PS_Viewport" | |
| OpName %type_sampled_image "type.sampled.image" | |
| OpDecorate %in_var_TEXCOORD0 Location 0 | |
| OpDecorate %out_var_SV_Target Location 0 | |
| OpDecorate %constants_ DescriptorSet 0 | |
| OpDecorate %constants_ Binding 0 | |
| OpDecorate %tex DescriptorSet 0 | |
| OpDecorate %tex Binding 0 | |
| OpDecorate %samplerTex DescriptorSet 0 | |
| OpDecorate %samplerTex Binding 0 | |
| OpMemberDecorate %Constants 0 Offset 0 | |
| OpMemberDecorate %Constants 1 Offset 16 | |
| OpMemberDecorate %Constants 2 Offset 24 | |
| OpMemberDecorate %type_constants_ 0 Offset 0 | |
| OpDecorate %type_constants_ Block | |
| %int = OpTypeInt 32 1 | |
| %int_0 = OpConstant %int 0 | |
| %float = OpTypeFloat 32 | |
| %float_0 = OpConstant %float 0 | |
| %v4float = OpTypeVector %float 4 | |
| %v2float = OpTypeVector %float 2 | |
| %Constants = OpTypeStruct %v4float %v2float %v2float | |
| %type_constants_ = OpTypeStruct %Constants | |
| %_ptr_Uniform_type_constants_ = OpTypePointer Uniform %type_constants_ | |
| %type_2d_image = OpTypeImage %float 2D 2 0 0 1 Unknown | |
| %_ptr_UniformConstant_type_2d_image = OpTypePointer UniformConstant %type_2d_image | |
| %type_sampler = OpTypeSampler | |
| %_ptr_UniformConstant_type_sampler = OpTypePointer UniformConstant %type_sampler | |
| %_ptr_Input_v2float = OpTypePointer Input %v2float | |
| %_ptr_Output_v4float = OpTypePointer Output %v4float | |
| %void = OpTypeVoid | |
| %24 = OpTypeFunction %void | |
| %_ptr_Uniform_v4float = OpTypePointer Uniform %v4float | |
| %type_sampled_image = OpTypeSampledImage %type_2d_image | |
| %bool = OpTypeBool | |
| %constants_ = OpVariable %_ptr_Uniform_type_constants_ Uniform | |
| %tex = OpVariable %_ptr_UniformConstant_type_2d_image UniformConstant | |
| %samplerTex = OpVariable %_ptr_UniformConstant_type_sampler UniformConstant | |
| %in_var_TEXCOORD0 = OpVariable %_ptr_Input_v2float Input | |
| %out_var_SV_Target = OpVariable %_ptr_Output_v4float Output | |
| %PS_Viewport = OpFunction %void None %24 | |
| %27 = OpLabel | |
| %28 = OpLoad %v2float %in_var_TEXCOORD0 | |
| %29 = OpAccessChain %_ptr_Uniform_v4float %constants_ %int_0 %int_0 | |
| %30 = OpLoad %v4float %29 | |
| %31 = OpLoad %type_2d_image %tex | |
| %32 = OpLoad %type_sampler %samplerTex | |
| %33 = OpSampledImage %type_sampled_image %31 %32 | |
| %34 = OpImageSampleImplicitLod %v4float %33 %28 None | |
| %35 = OpFMul %v4float %30 %34 | |
| %36 = OpCompositeExtract %float %35 3 | |
| %37 = OpFOrdLessThan %bool %36 %float_0 | |
| OpSelectionMerge %38 None | |
| OpBranchConditional %37 %39 %38 | |
| %39 = OpLabel | |
| OpKill | |
| %38 = OpLabel | |
| OpStore %out_var_SV_Target %35 | |
| OpReturn | |
| OpFunctionEnd | |
| )"); | |
| ASSERT_EQ(got, Success); | |
| EXPECT_EQ(got, R"( | |
| Constants = struct @align(16) { | |
| color:vec4<f32> @offset(0) | |
| scale:vec2<f32> @offset(16) | |
| padding:vec2<f32> @offset(24) | |
| } | |
| type.constants_ = struct @align(16) { | |
| constants:Constants @offset(0) | |
| } | |
| $B1: { # root | |
| %constants_:ptr<uniform, type.constants_, read> = var undef @binding_point(0, 0) | |
| %tex:ptr<handle, texture_2d<f32>, read> = var undef @binding_point(0, 1) | |
| %samplerTex:ptr<handle, sampler, read> = var undef @binding_point(0, 2) | |
| %out.var.SV_Target:ptr<private, vec4<f32>, read_write> = var undef | |
| } | |
| %PS_Viewport_inner = func(%in.var.TEXCOORD0:vec2<f32>):void { | |
| $B2: { | |
| %7:ptr<uniform, vec4<f32>, read> = access %constants_, 0i, 0i | |
| %8:vec4<f32> = load %7 | |
| %9:texture_2d<f32> = load %tex | |
| %10:sampler = load %samplerTex | |
| %11:vec4<f32> = textureSample %9, %10, %in.var.TEXCOORD0 | |
| %12:vec4<f32> = mul %8, %11 | |
| %13:f32 = access %12, 3u | |
| %14:bool = lt %13, 0.0f | |
| if %14 [t: $B3, f: $B4] { # if_1 | |
| $B3: { # true | |
| discard | |
| ret | |
| } | |
| $B4: { # false | |
| exit_if # if_1 | |
| } | |
| } | |
| store %out.var.SV_Target, %12 | |
| ret | |
| } | |
| } | |
| %PS_Viewport = @fragment func(%in.var.TEXCOORD0_1:vec2<f32> [@location(0)]):vec4<f32> [@location(0)] { # %in.var.TEXCOORD0_1: 'in.var.TEXCOORD0' | |
| $B5: { | |
| %17:void = call %PS_Viewport_inner, %in.var.TEXCOORD0_1 | |
| %18:vec4<f32> = load %out.var.SV_Target | |
| ret %18 | |
| } | |
| } | |
| )"); | |
| } | |
| TEST_F(SpirvReaderTest, UniformBufferStandardLayout) { | |
| auto got = Run(R"( | |
| OpCapability Shader | |
| OpExtension "SPV_KHR_storage_buffer_storage_class" | |
| OpMemoryModel Logical GLSL450 | |
| OpEntryPoint GLCompute %main "main" %global_invocation_id | |
| OpExecutionMode %main LocalSize 1 1 1 | |
| OpName %array_block "inputs_block" | |
| OpMemberName %array_block 0 "inner" | |
| OpName %idx "idx" | |
| OpName %inputs "inputs" | |
| OpName %outputs "outputs" | |
| OpName %main "main" | |
| OpName %global_invocation_id "global_invocation_id" | |
| OpMemberDecorate %array_block 0 Offset 0 | |
| OpDecorate %array_block Block | |
| OpDecorate %inputs DescriptorSet 0 | |
| OpDecorate %inputs Binding 0 | |
| OpDecorate %inputs NonWritable | |
| OpDecorate %_arr_uint_uint_16 ArrayStride 4 | |
| OpDecorate %outputs DescriptorSet 0 | |
| OpDecorate %outputs Binding 1 | |
| OpDecorate %outputs Coherent | |
| OpDecorate %global_invocation_id BuiltIn GlobalInvocationId | |
| %uint = OpTypeInt 32 0 | |
| %uint_0 = OpConstant %uint 0 | |
| %uint_16 = OpConstant %uint 16 | |
| %_arr_uint_uint_16 = OpTypeArray %uint %uint_16 | |
| %array_block = OpTypeStruct %_arr_uint_uint_16 | |
| %_ptr_Uniform_array_block = OpTypePointer Uniform %array_block | |
| %_ptr_StorageBuffer_array_block = OpTypePointer StorageBuffer %array_block | |
| %inputs = OpVariable %_ptr_Uniform_array_block Uniform | |
| %outputs = OpVariable %_ptr_StorageBuffer_array_block StorageBuffer | |
| %v3uint = OpTypeVector %uint 3 | |
| %_ptr_Input_v3uint = OpTypePointer Input %v3uint | |
| %global_invocation_id = OpVariable %_ptr_Input_v3uint Input | |
| %void = OpTypeVoid | |
| %_ptr_StorageBuffer_uint = OpTypePointer StorageBuffer %uint | |
| %_ptr_Uniform_uint = OpTypePointer Uniform %uint | |
| %void_fn = OpTypeFunction %void | |
| %main = OpFunction %void None %void_fn | |
| %main_start = OpLabel | |
| %id = OpLoad %v3uint %global_invocation_id None | |
| %idx = OpCompositeExtract %uint %id 0 | |
| %out_ptr = OpAccessChain %_ptr_StorageBuffer_uint %outputs %uint_0 %idx | |
| %in_ptr = OpAccessChain %_ptr_Uniform_uint %inputs %uint_0 %idx | |
| %value = OpLoad %uint %in_ptr | |
| OpStore %out_ptr %value None | |
| OpReturn | |
| OpFunctionEnd | |
| )"); | |
| ASSERT_EQ(got, Success); | |
| EXPECT_EQ(got, R"( | |
| inputs_block = struct @align(4) { | |
| inner:array<u32, 16> @offset(0) | |
| } | |
| $B1: { # root | |
| %inputs:ptr<uniform, inputs_block, read> = var undef @binding_point(0, 0) | |
| %outputs:ptr<storage, inputs_block, read_write> = var undef @binding_point(0, 1) | |
| } | |
| %main = @compute @workgroup_size(1u, 1u, 1u) func(%global_invocation_id:vec3<u32> [@global_invocation_id]):void { | |
| $B2: { | |
| %idx:u32 = access %global_invocation_id, 0u | |
| %6:ptr<storage, u32, read_write> = access %outputs, 0u, %idx | |
| %7:ptr<uniform, u32, read> = access %inputs, 0u, %idx | |
| %8:u32 = load %7 | |
| store %6, %8 | |
| ret | |
| } | |
| } | |
| )"); | |
| } | |
| } // namespace | |
| } // namespace tint::spirv::reader |