| SKIP: INVALID | |
| Error parsing GLSL shader: | |
| ERROR: 0:18: 'variable indexing sampler array' : not supported for this version or the enabled extensions | |
| ERROR: 0:18: '' : compilation terminated | |
| ERROR: 2 compilation errors. No code generated. | |
| #version 310 es | |
| precision highp float; | |
| precision highp int; | |
| layout(binding = 0, std140) | |
| uniform f_index_block_ubo { | |
| uint inner; | |
| } v; | |
| layout(binding = 0, std140) | |
| uniform f_TintTextureUniformData_ubo { | |
| uvec4 metadata[1]; | |
| } v_1; | |
| uniform highp sampler2D f_sampled_textures[4]; | |
| void main() { | |
| uint v_2 = v.inner; | |
| uint v_3 = (v_1.metadata[((0u + v_2) / 4u)][((0u + v_2) % 4u)] - 1u); | |
| uint v_4 = min(uint(0), v_3); | |
| uvec2 v_5 = (uvec2(textureSize(f_sampled_textures[v_2], int(v_4))) - uvec2(1u)); | |
| ivec2 v_6 = ivec2(min(uvec2(ivec2(0)), v_5)); | |
| vec4 texture_load = texelFetch(f_sampled_textures[v_2], v_6, int(v_4)); | |
| } | |
| tint executable returned error: exit status 1 |