| #include <metal_stdlib> | |
| using namespace metal; | |
| struct tint_module_vars_struct { | |
| const constant uint* index; | |
| array<texture2d<float, access::sample>, 4> sampled_textures; | |
| }; | |
| fragment void fs(const constant uint* index [[buffer(0)]], array<texture2d<float, access::sample>, 4> sampled_textures [[texture(0)]]) { | |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.index=index, .sampled_textures=sampled_textures}; | |
| texture2d<float, access::sample> const v = tint_module_vars.sampled_textures[(*tint_module_vars.index)]; | |
| uint const v_1 = min(0u, (v.get_num_mip_levels() - 1u)); | |
| float4 const texture_load = v.read(min(uint2(0u), (uint2(v.get_width(v_1), v.get_height(v_1)) - uint2(1u))), v_1); | |
| } |