| // Copyright 2022 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| package common | |
| import ( | |
| "context" | |
| "fmt" | |
| "log" | |
| "sort" | |
| "time" | |
| "dawn.googlesource.com/dawn/tools/src/buildbucket" | |
| "dawn.googlesource.com/dawn/tools/src/gerrit" | |
| ) | |
| // BuildsByName is a map of builder name to build result | |
| type BuildsByName map[string]buildbucket.Build | |
| func (b BuildsByName) ids() []buildbucket.BuildID { | |
| ids := make([]buildbucket.BuildID, 0, len(b)) | |
| for _, build := range b { | |
| ids = append(ids, build.ID) | |
| } | |
| return ids | |
| } | |
| // GetBuilds returns the builds, as declared in the config file, for the given | |
| // patchset | |
| func GetBuilds( | |
| ctx context.Context, | |
| cfg Config, | |
| ps gerrit.Patchset, | |
| bb *buildbucket.Buildbucket) (BuildsByName, error) { | |
| builds := BuildsByName{} | |
| err := bb.SearchBuilds(ctx, ps, func(build buildbucket.Build) error { | |
| for name, builder := range cfg.Builders { | |
| if build.Builder == builder { | |
| builds[name] = build | |
| break | |
| } | |
| } | |
| return nil | |
| }) | |
| if err != nil { | |
| return nil, err | |
| } | |
| return builds, err | |
| } | |
| // WaitForBuildsToComplete waits until all the provided builds have finished. | |
| func WaitForBuildsToComplete( | |
| ctx context.Context, | |
| cfg Config, | |
| ps gerrit.Patchset, | |
| bb *buildbucket.Buildbucket, | |
| builds BuildsByName) error { | |
| buildsStillRunning := func() []string { | |
| out := []string{} | |
| for name, build := range builds { | |
| if build.Status.Running() { | |
| out = append(out, name) | |
| } | |
| } | |
| sort.Strings(out) | |
| return out | |
| } | |
| for { | |
| // Refresh build status | |
| for name, build := range builds { | |
| build, err := bb.QueryBuild(ctx, build.ID) | |
| if err != nil { | |
| return fmt.Errorf("failed to query build for '%v': %w", name, err) | |
| } | |
| builds[name] = build | |
| } | |
| running := buildsStillRunning() | |
| if len(running) == 0 { | |
| break | |
| } | |
| log.Println("waiting for builds to complete: ", running) | |
| time.Sleep(time.Minute * 2) | |
| } | |
| for name, build := range builds { | |
| if build.Status == buildbucket.StatusInfraFailure || | |
| build.Status == buildbucket.StatusCanceled { | |
| return fmt.Errorf("%v builder failed with %v", name, build.Status) | |
| } | |
| } | |
| return nil | |
| } | |
| // GetOrStartBuildsAndWait starts the builds as declared in the config file, | |
| // for the given patchset, if they haven't already been started or if retest is | |
| // true. GetOrStartBuildsAndWait then waits for the builds to complete, and then | |
| // returns the results. | |
| func GetOrStartBuildsAndWait( | |
| ctx context.Context, | |
| cfg Config, | |
| ps gerrit.Patchset, | |
| bb *buildbucket.Buildbucket, | |
| parentSwarmingRunId string, | |
| retest bool) (BuildsByName, error) { | |
| // Collect a list of one build per builder, prioritizing ones that completed | |
| // (Success/Failure) over ones that didn't (Started/InfraFailure/etc.) | |
| builds := BuildsByName{} | |
| if !retest { | |
| // Find any existing builds for the patchset | |
| err := bb.SearchBuilds(ctx, ps, func(build buildbucket.Build) error { | |
| // Find the config for that build | |
| for name, builder := range cfg.Builders { | |
| if build.Builder != builder { | |
| continue | |
| } | |
| // Prioritize based on whether the build should have results. | |
| switch build.Status { | |
| case buildbucket.StatusSuccess, buildbucket.StatusFailure: | |
| builds[name] = build | |
| default: | |
| if _, alreadyFound := builds[name]; !alreadyFound { | |
| builds[name] = build | |
| } | |
| } | |
| break | |
| } | |
| return nil | |
| }) | |
| if err != nil { | |
| return nil, err | |
| } | |
| } | |
| // Returns true if the build should be re-kicked | |
| shouldKick := func(build buildbucket.Build) bool { | |
| switch build.Status { | |
| case buildbucket.StatusUnknown, | |
| buildbucket.StatusInfraFailure, | |
| buildbucket.StatusCanceled: | |
| return true | |
| } | |
| return false | |
| } | |
| // Kick any missing builds | |
| for name, builder := range cfg.Builders { | |
| if build, found := builds[name]; !found || shouldKick(build) { | |
| build, err := bb.StartBuild(ctx, ps, builder, parentSwarmingRunId, retest) | |
| if err != nil { | |
| return nil, err | |
| } | |
| log.Printf("started build: %+v\nLogs at: https://ci.chromium.org/ui/b/%v", build, build.ID) | |
| builds[name] = build | |
| } | |
| } | |
| if err := WaitForBuildsToComplete(ctx, cfg, ps, bb, builds); err != nil { | |
| return nil, err | |
| } | |
| return builds, nil | |
| } |