Texture2D<uint4> Src : register(t0); | |
RWTexture2D<uint4> Dst : register(u1); | |
void main_1() { | |
uint4 srcValue = (0u).xxxx; | |
Texture2D<uint4> v = Src; | |
int2 v_1 = int2((int(0)).xx); | |
srcValue = uint4(v.Load(int3(v_1, int(int(0))))); | |
srcValue[0u] = (srcValue.x + 1u); | |
uint4 x_27 = srcValue; | |
Dst[(int(0)).xx] = x_27; | |
} | |
[numthreads(1, 1, 1)] | |
void main() { | |
main_1(); | |
} | |