blob: 1aa8886d5d211e5e897c9085d07bb254bbf96789 [file] [log] [blame]
Texture2D<uint4> Src : register(t0);
RWTexture2D<uint4> Dst : register(u1);
void main_1() {
uint4 srcValue = (0u).xxxx;
Texture2D<uint4> v = Src;
int2 v_1 = int2((int(0)).xx);
srcValue = uint4(v.Load(int3(v_1, int(int(0)))));
srcValue[0u] = (srcValue.x + 1u);
uint4 x_27 = srcValue;
Dst[(int(0)).xx] = x_27;
}
[numthreads(1, 1, 1)]
void main() {
main_1();
}